Freeze (MV Plugin Tips & Tricks)

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Freeze from Final Fantasy 9 is a pretty brutal status effect. It stuns the battler. And to remove it, a fire skill has to be used on the battler to thaw it. If not and a physical hit is dealt instead, the battler instantly dies! Here’s how to create that nasty status effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

If you wish to give priority to fire damage thawing the battler
<Custom Respond Effect>
// Get the fire element ID.
var fire = 3;
// Check if fire damage is dealt.
if (this.item().damage.elementId === fire) {
  // Get the Freeze status effect ID.
  var stateId = 110;
  // Remove the status effect from target.
  target.removeState(stateId);
// Check if physical damage is dealt.
} else if (this.isPhysical() && target.result().hpDamage > 0) {
  // Set the target's HP to 0.
  target.setHp(0);
}
</Custom Respond Effect>
If you wish to give priority to physical damage killing the battler
<Custom Respond Effect>
// Get the fire element ID.
var fire = 3;
// Check if physical damage is dealt.
if (this.isPhysical() && target.result().hpDamage > 0) {
  // Set the target's HP to 0.
  target.setHp(0);
// Check if fire damage is dealt.
} else if (this.item().damage.elementId === fire) {
  // Get the Freeze status effect ID.
  var stateId = 110;
  // Remove the status effect from target.
  target.removeState(stateId);
}
</Custom Respond Effect>

Have fun with it!