Gamble Strike (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Ever made a skill and wanted to give it special effects that occur only when the skill misses? Well, using Action Sequences, you definitely can!
The following plugin(s) is required to create this Tips & Tricks effect:
For help on how to install plugins, click here.
For help on how to update plugins, click here.
This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.
Yanfly Engine Plugins
This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.
Click here if you want to help support Team Yanfly on Patreon.
Warning for RPG Maker MZ Users
If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.
Follow video instructions.
Place this inside of your skill/item’s notebox.
// This moves the user forward to the enemy or slightly forward depending on the weapon type. <Whole Action> if user.attackMotion() !== 'missile' move user: targets, front, 20 else perform start end </Whole Action> // Makes user attack the enemy. If the enemy evades, debuff the user's AGI. <target action> motion standby: user wait for movement face user: target motion attack: user wait: 10 attack animation: target wait for animation action effect if target.result().missed || target.result().evaded add agi debuff: user, 5, show animation 54: user motion dead: user wait for animation end </target action>