Giant Slayer (MV Plugin Tips & Tricks)

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The Giant Slayer is a skill from Bravely Default that deals 1.5x the amount of damage of a normal attack to a target if the target has more HP than the user. However, we’ll be modifying that a bit and make it have a higher multiplier depending on the difference in HP between the attacker and the target!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

You can find the copy/paste code here:

Uncapped multiplier
<Damage Formula>
// This is the damage formula used for the skill.
value = a.atk * 2;
// Get the HP difference between the target and attacker.
var difference = b.hp - a.hp;
// Check if the HP difference is greater than 0.
if (difference > 0) {
  // Get the value per 50 HP difference and round down.
  difference = Math.floor(difference / 50);
  // Add 10% bonus rate per difference.
  var rate = 1.00 + 0.10 * difference;
  // Apply the bonus rate to the calculated base damage.
  value *= rate;
}
</Damage Formula>
Capped multiplier of 150%.
<Damage Formula>
// This is the damage formula used for the skill.
value = a.atk * 2;
// Get the HP difference between the target and attacker.
var difference = b.hp - a.hp;
// Check if the HP difference is greater than 0.
if (difference > 0) {
  // Get the value per 50 HP difference and round down.
  difference = Math.floor(difference / 50);
  // Add 10% bonus rate per difference.
  var rate = 1.00 + 0.10 * difference;
  // Set a maximum bonus rate of 150%.
  rate = Math.min(1.50, rate);
  // Apply the bonus rate to the calculated base damage.
  value *= rate;
}
</Damage Formula>

Happy Giant Slaying!