Hexdrinker (MV Plugin Tips & Tricks)

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In League of Legends, there’s an item called the Hexdrinker which will protect the user with a shield, if the user were to take magic damage that reduces HP under 30% Max Health. Here’s how to recreate the effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users


If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.


Follow video instructions.

You can grab the copy/paste code here:

Place the following code into your Hexdrinker state’s notebox. Change the values to fit your game.

<Custom Regenerate Effect>
// Default the Hexdrinker's cooldown to 0.
user._hexdrinkerCooldown = user._hexdrinkerCooldown || 0;
// If the Hexdrinker's cooldown is greater than 0...
if (user._hexdrinkerCooldown > 0) {
  // Then decrease its cooldown.
  user._hexdrinkerCooldown -= 1;
</Custom Regenerate Effect>

<Custom Respond Effect>
// Default the Hexdrinker's cooldown to 0.
target._hexdrinkerCooldown = target._hexdrinkerCooldown || 0;
// Check if the action dealt magical HP damage and if the target's current HP rate is under 30%. Also check if there is no cooldown on the Hexdrinker.
if (this.isMagical() && target.result().hpDamage > 0 && target.hpRate() <= 0.30 && target.hp >= 0 && target._hexdrinkerCooldown <= 0) {
  // The amount of points for the absorption barrier.
  var barrier = 250;
  // How many turns the barrier will last.
  var turns = 3;
  // Make the target gain barrier points for those turns.
  target.gainBarrier(barrier, turns);
  // Set the cooldown for the Hexdrinker.
  target._hexdrinkerCooldown = 5;
  // Play an animation on the target.
</Custom Respond Effect>

Happy hexdrinking!