Hit Accuracy (YEP)
This is a plugin created for RPG Maker MV.
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This plugin is a part of the Yanfly Engine Plugins library.
By default, RPG Maker MV's action accuracy formula is unintuitive. For what it matters, the accuracy of the skill is determined first, then the evasion of the target is determined second regardless of the accuracy of the first check. This means that even if an attacker has 1000% HIT accuracy, the skill can still be evaded by the enemy's 5% EVA stat. So instead, this plugin will provide control over an action's accuracy formula and evasion formula. By this plugin's default settings, accuracy will now be calculated where the attacker's HIT and the enemy's EVA are set against one another for a more intuitive accuracy formula.
This plugin can be plug-and-play. But, if you wish to modify the accuracy formulas to your liking, adjust the plugin parameters that alter each of the individual aspects. skillHitRate - This is the inherent success rate of the skill/item. userHitRate - This is the accuracy rate of the user. If it's a physical action, by default, HIT is used. If it's a magical action, by default, there will be a 100% modifier from it, meaning it doesn't alter the success rate. targetEvadeRate - This is the evasion rate of the target. If it's a physical action, the EVA stat is used by default. If it's a magical action, the MEV stat is used by default.
Version 1.04: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.03: - Updated for RPG Maker MV version 1.5.0. Version 1.02: - Lunatic Mode fail safes added. Version 1.01: - Made a correction to the calculation of the skillhitrate so that it's a proper float value instead. Version 1.00: - Finished Plugin!