Illness (MV Plugin Tips & Tricks)
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In Grandia Xtreme, a unit afflicted by illness will, at the end of each turn, gain a random debuff or status ailment except illness. This means that as the battle continues on and if illness is left unchecked, the character will get boggled down more and more by various status ailments. How horrifying! Here’s how we can make this effect in RPG Maker MV!
Required Plugins
The following plugin(s) is required to create this Tips & Tricks effect:
For help on how to install plugins, click here.
For help on how to update plugins, click here.
About
This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.
Yanfly Engine Plugins
This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.
Click here if you want to help support Team Yanfly on Patreon.
Instructions
Follow video instructions.
You can grab the copy/paste code here:
- Insert the following Lunatic Mode code into your illness state. Change the values to reflect your game’s settings!
<Custom Regenerate Effect> // The rate to get a debuff instead of an ailment var debuffChance = 0.25; // If debuff chance succeeds if (Math.random() < debuffChance) { var allowedParams = []; // Insert Param ID's you want to randomly add here: allowedParams.push(2, 3, 4, 5, 6, 7); // Get a random debuff from the pool var id = allowedParams[Math.floor(Math.random() * allowedParams.length)]; // The number of turns for that debuff var turns = 5; // Add the debuff to the target target.addDebuff(id, turns); // Play an animation on the target target.startAnimation(54); // If the debuff chance fails } else { // Make a pool for ailments var allowedStates = []; // Insert states you want to randomly add here: allowedStates.push(21, 22, 26, 27); allowedStates.push(31, 36, 37, 38); allowedStates.push(41, 42, 43, 46); allowedStates.push(51, 56, 57, 58); allowedStates.push(60, 61, 66, 67); // Loop through each of the ailments while (allowedStates.length > 0) { // Get a random state from the pool var id = allowedStates[Math.floor(Math.random() * allowedStates.length)]; // Remove the state from the pool allowedStates.splice(allowedStates.indexOf(id), 1); // Check if the target isn't affected by it if (!target.isStateAffected(id)) { // Add the state to that target target.addState(id); // Play an animation target.startAnimation(55); // Stop the loop break; } } } </Custom Regenerate Effect>
Enjoy!