Item Picture Images (YEP)

From Yanfly.moe Wiki
Jump to navigation Jump to search

<

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin requires YEP_ItemCore. Make sure this plugin is located under
YEP_ItemCore in the plugin list.

For those using the YEP_ItemCore and enabled the 'Updated Scene Item' plugin
parameter, you may have noticed the large icon towards the center of the
screen. Ever wondered how it'd be if it were using an image instead? This
plugin will add the functionality to use images from your game's 'Pictures'
folder to represent the item instead of just the icon. Now, you can add more
ways to breathe life into your games!

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

---

Insert the following notetags into your items, weapons, and/or armors to
give them unique images in the item menu.

Item, Weapon, and Armor Notetags:

  <Picture: filename>
  - This will set the item to use 'filename' image from the 'Pictures'
  folder in your game's project folder. For the 'filename', do not include
  the file extension. If you are using an image named 'Potion.png', simply
  replace the filename in the notetag with 'Potion'. Everything is case
  sensitive. This notetag will default the hue to 0.

  <Picture Image: filename>
  - This will set the item to use 'filename' image from the 'Pictures'
  folder in your game's project folder. For the 'filename', do not include
  the file extension. If you are using an image named 'Potion.png', simply
  replace the filename in the notetag with 'Potion'. Everything is case
  sensitive. This notetag will not alter the hue.

  <Picture Hue: x>
  - This will set the item's picture image to use hue x. Altering the hue
  will adjust the color hue for the picture image used. Use a value between
  0 and 360 for the hue.

Changelog

Version 1.01:
- Updated for RPG Maker MV version 1.5.0.

Version 1.00:
- Finished Plugin!