Judgment (MV Plugin Tips & Tricks)

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Arceus, a legendary Pokémon, has a signature move named Judgment. Judgment’s specialty is that it changes elements based on certain elemental items that Arceus has equipped! This Tips & Tricks video will show you how to replicate that effect!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.


Follow video instructions.

Find the copy/paste version of the code here:

Place this inside of your skill’s notebox
// This will move the user to the target if the weapon is melee
// or else it'll be standing from afar.
<Whole Action>
if user.attackMotion() !== 'missile'
 move user: targets, front, 20
 perform start
</Whole Action>

// This will play the user's attack animation. Then, it will check
// user for specific equipped weapons. If the matched weapon is
// present on the user, then force an element and play an animation
// that varies depending on the element used.
<target action>
motion standby: user
wait for movement
face user: target
motion attack: user
wait: 10
attack animation: target
wait for animation
if user.hasWeapon($dataWeapons[1])
 force element: Fire
 animation 130: target
else if user.hasWeapon($dataWeapons[2])
 force element: Ice
 animation 134: target
else if user.hasWeapon($dataWeapons[3])
 force element: Volt
 animation 138: target
else if user.hasWeapon($dataWeapons[4])
 force element: Water
 animation 142: target
else if user.hasWeapon($dataWeapons[5])
 force element: Earth
 animation 146: target
else if user.hasWeapon($dataWeapons[6])
 force element: Wind
 animation 150: target

action effect
clear element
wait for animation
</target action>

Happy judging!