Level Up Growth Effects (YEP)

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This is a plugin created for RPG Maker MV.

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Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin lets you create items that allow actor growth upon leveling up
due to the actor, the equipment worn, class, learned skills, or any states
applied to the actor upon leveling up. Growth options include increasing
basic parameters, learning new skills, turning switches on/off, full
recovery, and for those experienced with JavaScript, any kind of custom
effect that can be done using code.

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

---

Insert the following notetags into the respective database object noteboxes
to acquire their Level Up Growth Effects.

Actor, Class, Skill, Weapon, Armor, State Notetags:

  <Level Up stat Growth: +x>
  <Level Up stat Growth: -x>
  Upon leveling up, this will raise/reduce a particular 'stat' by x value.
  - Replace 'stat' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI',
  or 'LUK' to alter that specific stat.
  - Replace 'x' with a numeric value indicating how much growth to apply.

  <Level Up Learn Skill: x>
  Upon leveling up, this will teach the actor skill x.
  - Replace 'x' with the ID of the skill you wish to teach the actor.

  <Level Up Switch On: x>
  <Level Up Switch On: x, x, x>
  <Level Up Switch On: x to y>
  <Level Up Switch Off: x>
  <Level Up Switch Off: x, x, x>
  <Level Up Switch Off: x to y>
  Upon leveling up, this will cause switch(es) x to turn on or off.
  - Replace 'x' with the ID of the switch(es) to turn on/off.
  - If using 'x to y', set 'x' to the starting ID and 'y' to the ending ID.
  - Insert multiples of this notetag to affect multiple switches.

  <Level Up Recover All>
  Upon leveling up, this will cause the Recover All effect to trigger for
  the actor.

Lunatic Mode

JavaScript.png

For advanced users who have an understanding of JavaScript, you can use the following features added by the plugin to further enhance what you can do with your game project.

For those with JavaScript experience, you can make custom effects occur upon
leveling up as well using these notetags:

Actor, Class, Skill, Weapon, Armor, State Notetags:

  <Custom Level Up Effect>
   code
   code
  </Custom Level Up Effect>
  - Replace 'code' with the code you wish to run inside the notetags.

  --- Example ---

  <Custom Level Up Effect>
   var heal = actor.mdf;
   actor.gainHp(heal);
  </Custom Level Up Effect>
  - Upon leveling up, this will make the actor heal HP equal to the actor's
  current MDF parameter.

  --- Example ---

  <Custom Level Up Effect>
   if (actor.level >= 50) {
     var keepExp = true;
     actor.changeClass(5, keepExp);
   }
  </Custom Level Up Effect>
  - If actor's level has exceeded level 50, then the actor will class change
  into class ID 5.

  --- Example ---

  <Custom Level Up Effect>
   if (actor.level >= 25) {
     // Change sprite
     var characterName = 'Actor1';
     var characterIndex = 0;
     actor.setCharacterImage(characterName, characterIndex);
     // Change Face
     var faceName = 'Actor1';
     var faceIndex = 0;
     actor.setFaceImage(faceName, faceIndex);
     // Change SV Battler
     var battlerName = 'Actor1_1';
     actor.setBattlerImage(battlerName);
     // Refresh Actor
     actor.refresh();
   }
  </Custom Level Up Effect>
  - If actor's level has exceeded level 25, then the actor's map sprite,
  face graphic, and sideview battler will change into something else.

Changelog

Version 1.01:
- Bugfix made by Arisu's Dollhouse.
- Fixed the Level Up Switch On/Off notetags.

Version 1.00:
- Finished Plugin!