Map Enemy Levels (YEP)

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System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.

Download

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Introduction

This plugin requires YEP_EnemyLevels. Make sure this plugin is located under
YEP_EnemyLevels in the plugin list.

For those using the Enemy Levels plugin, you may have noticed that it only
allows you to adjust levels based off the party's levels. Wouldn't it be
nice if you can set levels based on maps instead? This plugin allows you to
do just that. You can set a base level for all the enemies encountered while
on this map or a base level range.

*Note: If you are running YEP_X_DifficultySlider, place this plugin above
YEP_X_DifficultySlider in the plugin manager list for maximum compatibility.

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

Insert the following notetags into your map's notebox to set the desired
enemy level settings.

Map Notetags:

  <Enemy Level Base: x>
  - Replace 'x' with the static base level to set for the enemies encountered
  on the map. Positive and negative level fluctuations from YEP_EnemyLevels
  will be applied after.

  <Enemy Level Base Variable: x>
  - Replace 'x' with the variable whose value will determine the static base
  level of the enemies encountered on the map. Positive and negative level
  fluctuations from YEP_EnemyLevels will be applied after.

  <Enemy Level Range: x to y>
  - Replace 'x' with the minimum base level and 'y' with the maximum base
  level for the enemies encountered on the map. Positive and negative level
  fluctuations from YEP_EnemyLevels will be applied after.

  <Enemy Level Range Variables: x to y>
  - Replace 'x' with the variable whose value will determine the minimum base
  level and 'y' with the variable whose value will determine the maximum base
  level for the enemies encountered on the map. Positive and negative level
  fluctuations from YEP_EnemyLevels will be applied after.

Changelog

Version 1.00:
- Finished Plugin!