Message Speed Option (YEP)

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System

This is a plugin created for RPG Maker MV.

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Masterarbeit Writer

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin requires YEP_MessageCore.
Make sure this plugin is located under YEP_MessageCore in the plugin list.

The option to control the message speed is quite common in RPG's nowadays.
Players can put in whatever option they feel like for the text to go at, or
if they wish, to have the text display instantly! This plugin will add in
the 'Message Speed' option into your Options Menu for players to adjust! It
comes with speeds from 0 (slowest) to 10 (fastest) and even an "11th" speed
of being instant!

Options Core Integration

To integrate options from this plugin into Yanfly's Options Core, use the settings below:

If you are using YEP_OptionsCore.js, you can add a new Option using this
plugin. Here's the following code/parameter settings you can use with it.

---------
Settings:
---------

Name:
\i[87]Message Speed

Help Description:
Changes the speed text is displayed during messages.

Symbol:
messageSpeed

Show/Hide:
show = Imported.YEP_X_MessageSpeedOpt;

Enable:
enabled = true;

Ext:
ext = 0;

----------
Functions:
----------

Make Option Code:
this.addCommand(name, symbol, enabled, ext);

Draw Option Code:
var rect = this.itemRectForText(index);
var statusWidth = this.statusWidth();
var titleWidth = rect.width - statusWidth;
this.resetTextColor();
this.changePaintOpacity(this.isCommandEnabled(index));
this.drawOptionsName(index);
var value = this.getConfigValue(symbol);
var rate = ((value) / 10).clamp(0, 1);
if (value > 10) {
  var gaugeColor1 = this.textColor(14);
  var gaugeColor2 = this.textColor(6);
} else {
  var gaugeColor1 = this.textColor(20);
  var gaugeColor2 = this.textColor(21);
}
this.drawOptionsGauge(index, rate, gaugeColor1, gaugeColor2);
this.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'center');

Process OK Code:
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
value += 1;
if (value > 11) value = 0;
value = value.clamp(0, 11);
this.changeValue(symbol, value);

Cursor Right Code:
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
value += 1;
value = value.clamp(0, 11);
this.changeValue(symbol, value);

Cursor Left Code:
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
value -= 1;
value = value.clamp(0, 11);
this.changeValue(symbol, value);

Default Config Code:
// Empty. Provided by this plugin.

Save Config Code:
// Empty. Provided by this plugin.

Load Config Code:
// Empty. Provided by this plugin.

Changelog

Version BETA:
- Started Plugin!