One Time Half MP Cost (MV Plugin Tips & Tricks)

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In RPG Maker MV, you can make a state that lasts one turn and wears off the next. However, in a battle system where multiple turns and/or actions can suddenly wear off an effect, it may become rather awkward to decide when a particular state wears off. Such is the case for an effect that gives a character a One Time Half MP Cost effect. While setting it to last one action would work, if the next action is a non-MP cost skill, the state would still wear off. Here is how to mitigate that.

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

You can grab the copy/paste code here: Insert the following Lunatic Mode code into your One Time Half MP Cost state.

<Custom Initiate Effect>
// Check if the action is a skill and uses MP
if (this.isSkill() && user.skillMpCost(this.item()) > 0) {
  // Then remove the state.
  user.removeState(stateId);
}
</Custom Initiate Effect>

Enjoy!