Perfection of the Maestro (MV Plugin Tips & Tricks)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
In Everquest 2, the ability Perfection of the Maestro makes it so that when any offensive spell is used against the party, the whole party gets a buff to their magical power. Here’s how we can recreate the effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Custom React Effect> // Check if the maestro effect hasn't occurred and if the action deals magical damage if (!this._maestrobuffed && this.isMagical() && this.isHpEffect() && value > 0) { // Set the maestro effect to have occurred this._maestrobuffed = true; // Get the target's alive allies var members = target.friendsUnit().aliveMembers(); // Loop through each ally for (var i = 0; i < members.length; ++i) { // Get the currently looped ally var member = members[i]; // Check if the member exists if (member) { // Get the paramID for MAT var buffId = 4; // The number of turns to make the buff last var turns = 5; // Play an animation on the target member.startAnimation(51); // Add the buff to the target member.addBuff(buffId, turns); } } } </Custom React Effect> Enjoy! |