Power Charge & Mind Charge (MV Plugin Tips & Tricks)

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In the SMT series, Power Charge and Mind Charge are staple skills. Power Charge causes the user’s next basic physical attack to deal extra damage and Mind Charge does the same for a magical skill. Once it’s used it, it removes itself. Here’s how to recreate the effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

This is the copy/paste code for Power Charge. Change the values to fit your game’s settings.
<Custom Action Start Effect>
// Get the current action.
var action = user.currentAction();
// Check if the action is physical, is a basic attack, and deals HP damage.
if (action.isPhysical() && action.isAttack() && action.isHpEffect()) {
  // Play an animation to indicate the effect is taking off.
  user.startAnimation(2); 
}
</Custom Action Start Effect>

<Custom Confirm Effect>
// Check if the action is physical, is a basic attack, and deals HP damage.
if (this.isPhysical() && this.isAttack() && this.isHpEffect() && value > 0) {
  // Increase the damage by a multiplier.
  value *= 2.0;
  // Round up the damage.
  value = Math.ceil(value);
  // Remove the state.
  user.removeState(stateId);
}
</Custom Confirm Effect>
This is the copy/paste code for Mind Charge. Change the values to fit your game’s settings.
<Custom Action Start Effect>
// Get the current action.
var action = user.currentAction();
// Check if the action is magical and deals HP damage.
if (action.isMagical() && action.isHpEffect()) {
  // Start the animation.
  user.startAnimation(2); 
}
</Custom Action Start Effect>

<Custom Confirm Effect>
// Check if the action is magical and deals HP damage.
if (this.isMagical() && this.isHpEffect() && value > 0) {
  // Increase the damage by a multiplier.
  value *= 2.0;
  // Round up the damage.
  value = Math.ceil(value);
  // Remove the state.
  user.removeState(stateId);
}
</Custom Confirm Effect>

Enjoy!