Single Target Provoke (MV Plugin Tips & Tricks)

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While Taunt gets every opposing foe to target a unit, single-target provokes will only get one foe to target a unit. There’s advantages to both. Here’s how to create a single-target provoke effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following code into your Provoke state’s notebox.

<Ignore Physical Taunt>
<Ignore Magical Taunt>
<Ignore Certain Taunt>

<Custom Action Start Effect>
// Get current action.
var action = user.currentAction();
// Check if action exists, for an opponent, and that the provoker isn't on the same team
if (action && action.isForOpponent() && origin.isActor() !== user.isActor()) {
  action.setTarget(origin.index());
}
</Custom Action Start Effect>

Enjoy!