Skill Learn System (YEP)
This is a plugin created for RPG Maker MV.
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This plugin is a part of the Yanfly Engine Plugins library.
This plugin enables your game's actors to learn skills from the skill menu. This can be done via either gold, items, or Job Points. It provides the player an alternate way of acquiring skills aside from leveling up. This plugin can be used with YEP_JobPoints.js. It is recommended to place this plugin under the YEP_JobPoints.js plugin in the Plugin Manager.
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
Use the following notetags to make use of the Skill Learn System. Class Notetag: <Learn Skill: x> <Learn Skill: x, x, x> <Learn Skill: x to y> Enables the class to be able to learn skill(s) x from the menu. Replace x with the skill's ID. If x to y is used, this enables the class to learn all the skills from x to y. Replace x and y with skill ID's. Skill Notetags: <Learn Cost: x Gold> Sets the gold cost of learning this skill to x gold. <Learn Cost: x JP> Sets the JP cost of learning this skill to x JP. This note requires YEP_JobPoints.js in order to work. <Learn Cost> or <Learn Cost> Item x: y item name: y Weapon x: y item name: y Armor x: y </Learn Cost> </Learn Cost> Allows you to set the item, weapon, and armor costs of learning the skill. Replace x with the item's ID and y with the quantity of that item needed. If you decide to use the item name variant, replace the item name with the item's name as it appears in the database. If multiple items share the same name, the item with the highest ID will be used in the order of item, weapon, and then armor. *Note: If you are using YEP_ItemCore.js and Independent Items, the learn costs will not include independent items. <Learn Require Level: x> Causes the skill to require the actor's current level to be at least x before the skill even appears on the list to learn. <Learn Require Skill: x> <Learn Require Skill: x, x, x> <Learn Require Skill: x to y> In order for the skill to appear, the actor must know the other skill(s) of x. If x to y is used, the actor must know all the skills from x to y. Replace x and/or y with skill ID's. <Learn Require Switch: x> <Learn Require Switch: x, x, x> <Learn Require Switch: x to y> In order for the skill to appear, the switch(es) x must be on. If x to y is used, all of the switches from x to y must be on in order for the skill to appear. Replace x and/or y with switch ID's.
Custom Requirements and Costs
Custom JP Costs
Here is a list of Plugin Command(s) that you may use:
You can use the following Plugin Commands from the Event Editor to alter whether or not you want the 'Learn Skill' command to appear in the skill scene or to have it enabled. Plugin Command: ShowLearnSkill Shows the 'Learn Skill' command. HideLearnSkill Hides the 'Learn Skill' command. EnableLearnSkill Enables the 'Learn Skill' command. DisableLearnSkill Disables the 'Learn Skill' command. OpenLearnSkill actor x Opens Learn Skill menu for actor x. OpenLearnSkill party x Opens Learn Skill menu for party member x.
The following Tips & Tricks effects use this plugin:
Version 1.17: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.16: - Fixed a bug with the JP Cost not loading properly and causing a crash. Version 1.15: - Fixed a bug that did not count custom eval costs as a cost. Version 1.14: - Updated for RPG Maker MV version 1.5.0. Version 1.13: - Lunatic Mode fail safes added. Version 1.12: - Updated for RPG Maker MV version 1.3.2. Version 1.11: - Removed dependency on YEP_JobPoints.js if using Integrated skill learn. Version 1.10: - Added <Custom Learn JP Cost> Lunatic Mode notetag. Look in the plugin's helpfile for more details! Version 1.09: - Compatibility update with Class Change Core's <Use Nickname> notetag. Version 1.08: - Updated for RPG Maker MV version 1.1.0. Version 1.07: - Updated the <Learn Require Level: x> notetag. If you are using the Class Change Core, the requirement will now depend on the level of the class. Version 1.06b: - Added 'Confirm Window', 'Confirm Text', 'Confirm Yes', 'Confirm No' to the plugin's parameters. This confirm window only appears for non-integrated menus as the integrated menus have a class confirmation window already. - Confirm Text now supports text codes. - Fixed a visual bug when learning skills. Version 1.05: - Fixed a bug with the 'OpenLearnSkill party x' plugin command not opening the correct party member. Version 1.04: - Fixed a bug that would duplicate non-independent items. - Fixed a bug with class portraits not updating properly. Version 1.03a: - Fixed a bug where JP values weren't updated upon learning. - Fixed a bug where the help description didn't update if a skill vanished. Version 1.02: - Reversed the display for item requirements so it is now Held/Needed. - Preparations for compatibility for Class Change Core. Version 1.01: - Added an actor refresh to learn and forget skills. Version 1.00: - Finished Plugin!