Stockpile (MV Plugin Tips & Tricks)
Today, we’ll start a series of videos on the Stockpile system from Pokémon. Stockpile is a move used by certain Pokémon. By itself, it does nothing more than raise defenses. However, it can stack upon itself up to 3 times, and other skills can use Stockpile’s stacks. Today, we’ll cover how to make the Stockpile ability’s to stack itself as it will function as the basis for the next two videos.
The following plugin(s) is required to create this Tips & Tricks effect:
For help on how to install plugins, click here.
For help on how to update plugins, click here.
This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.
Follow video instructions.
- Insert the following Lunatic Mode code into the Stockpile state’s notebox. Change the values to reflect your game’s settings.
<Custom Apply Effect> // Default the stockpile stacks to 0. user._stockpile = user._stockpile || 0; // Increase the stockpile stack by 1 user._stockpile += 1; // Cap the stockpile stack at 3 user._stockpile = Math.min(user._stockpile, 3); // Update the state counter for the stockpile stack user.setStateCounter(stateId, user._stockpile); </Custom Apply Effect> <Custom Remove Effect> // Set the user's stockpile stack to 0 user._stockpile = 0; // Update the state counter for the stockpile stack user.setStateCounter(stateId, user._stockpile); </Custom Remove Effect>