Thievery (MV Plugin Tips & Tricks)
The following plugin(s) is required to create this Tips & Tricks effect:
- Battle Engine Core
- Action Sequence Pack 1
- Action Sequence Pack 2
- Action Sequence Pack 3
- Damage Core
- Steal & Snatch
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This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.
Follow video instructions.
Get the copy/paste version of the code here:
- Place this inside of your Steal Skills
// Steal & Snatch <Steal> <Custom Steal Success Effect> // Create the count for the successful steals made. user._successfulSteals = user._successfulSteals || 0; // Increase the successful steals count. user._successfulSteals += 1; </Custom Steal Success Effect> // Action Sequences // Sets up the action. <Setup action> display action immortal: targets, true </Setup action> // Moves user in front of the target. <Whole Action> move user: targets, front, 20 </Whole Action> // The user attempts to grab and jumps back immediately. <Target action> motion standby: user wait for movement face user: target action animation: target move user: targets, base, 10 motion thrust: user, no weapon wait: 15 action effect jump user: 50, 10 move user: targets, front, 10 face user: forward </Target action>
- Place this inside of the Thievery skill
// Damage Core <Damage Formula> // Get the number of successful steals from user. var steals = user._successfulSteals || 0; // Calculate the damage dealt. value = (steals * user.agi) / 2; </Damage Formula> // Action Sequence // Makes the user vanish. <Whole Action> opacity user: 0%, 20 wait for opacity </Whole Action> // User reappears behind the enemy, backstabs, and vanishes again. <Target Action> move user: target, back, 1 wait for movement face user: target opacity user: 100%, 20 wait for opacity motion attack: user wait: 6 attack animation: target, mirror wait for animation opacity user: 0%, 20 action effect action animation: target wait for opacity wait for animation </Target Action> // User vanishes and returns back to home location. <Follow Action> move user: return, 1 wait for movement opacity user: 100%, 20 wait for opacity </Follow Action>