Thievery (MV Plugin Tips & Tricks)

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Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.


Follow video instructions.

Get the copy/paste version of the code here:

Place this inside of your Steal Skills
// Steal & Snatch


<Custom Steal Success Effect>
// Create the count for the successful steals made.
user._successfulSteals = user._successfulSteals || 0;
// Increase the successful steals count.
user._successfulSteals += 1;
</Custom Steal Success Effect>

// Action Sequences
// Sets up the action.
<Setup action>
display action
immortal: targets, true
</Setup action>

// Moves user in front of the target.
<Whole Action>
move user: targets, front, 20
</Whole Action>

// The user attempts to grab and jumps back immediately.
<Target action>
motion standby: user
wait for movement
face user: target
action animation: target
move user: targets, base, 10
motion thrust: user, no weapon
wait: 15
action effect
jump user: 50, 10
move user: targets, front, 10
face user: forward
</Target action>
Place this inside of the Thievery skill
// Damage Core

<Damage Formula>
// Get the number of successful steals from user.
var steals = user._successfulSteals || 0;
// Calculate the damage dealt.
value = (steals * user.agi) / 2;
</Damage Formula>

// Action Sequence
// Makes the user vanish.
<Whole Action>
opacity user: 0%, 20
wait for opacity
</Whole Action>

// User reappears behind the enemy, backstabs, and vanishes again.
<Target Action>
move user: target, back, 1
wait for movement
face user: target
opacity user: 100%, 20
wait for opacity
motion attack: user
wait: 6
attack animation: target, mirror
wait for animation
opacity user: 0%, 20
action effect
action animation: target
wait for opacity
wait for animation
</Target Action>

// User vanishes and returns back to home location.
<Follow Action>
move user: return, 1
wait for movement
opacity user: 100%, 20
wait for opacity
</Follow Action>

Happy stealing!