Thorn Bind Hostage (MV Plugin Tips & Tricks)

From Yanfly.moe Wiki
Jump to navigation Jump to search

<

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Thorn Bind Hostage is a skill from the light novel/anime Log Horizon. It binds the foe with 5 roots, which upon being physically struck, will cut and release damage to the foe. Now, you can recreate this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

You can grab the copy/paste version of the code here.

Change the code values to fit your game!

<Custom Apply Effect>
// Sets the counter on the state to 5.
user.setStateCounter(stateId, 5);
// Determine the damage of the roots being cut.
user._thornBindDmg = origin.mat * 2;
// Determine the maximum cap of the damage.
user._thornBindDmg = Math.min(user._thornBindDmg, 1000);
</Custom Apply Effect>

<Custom Deselect Effect>
// Get the result of the target.
var result = target.result();
// Check if the target is hit, alive, the action is physical, and dealing damage.
if (result.isHit() && !target.isDead() && this.isPhysical() && this.isDamage()) {
  // Play animation on target.
  target.startAnimation(12);
  // Get the amount of damage dealt.
  var dmg = target._thornBindDmg || 1;
  // Make the target lose HP.
  target.gainHp(-dmg);
  // Disable critical hit effects.
  target.result().critical = false;
  // Start the damage popup.
  target.startDamagePopup();
  // Clear the result.
  target.clearResult();
  // Change the counter on the state to drop by 1.
  target.addStateCounter(stateId, -1);
  // Check if the counter has reached 0.
  if (target.getStateCounter(stateId) <= 0) {
    // Remove the state.
    target.removeState(stateId);
  }
}
</Custom Deselect Effect>

Happy binding!