Victory Sequence UI (Olivia)
This is a plugin created for RPG Maker MV.
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This is a plugin created by Fallen Angel Olivia.
You can also follow Fallen Angel Olivia on itch.io.
Support e-mail: rpgmakerplugins+Olivia@gmail.com
RPG Maker Version
This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.
You are only allowed to use the plugins made by Atelier Irina if you agree to all of the following:
- These plugins may be used in free or commercial games.
- 'Fallen Angel Olivia' must be given credit in your games.
- You are allowed to edit the code.
- Do NOT change the filename, parameters, and information of the plugin.
- You are NOT allowed to redistribute these Plugins.
- You may NOT take code for your own released Plugins.
This plugin is a part of the OctoPack Battler plugin series!
This is a RPG Maker MV plugin that makes the battle system's victory sequence only a single screen. It puts together all of the reward information gained from battle onto a compact screen to display everything at once before the player goes back to the map scene.
This plugin best works in a game with a higher resolution. I recommend a 16:9 screen ratio of roughly 1280x720 size. If you want to change your game screen's resolution, please use Yanfly's Core Engine plugin.
For the best camera panning effect, I suggest you use Yanfly's Battle Engine Core and Action Sequence Packs 1 through 3 together in your game alongside this plugin. You can find them here:
There are many plugin parameters to set up.
There are Plugin Parameters that you may configure for this plugin.
Audio: Lets you adjust the settings for the sound effect played when a level up occurs and the BGM that plays during the victory sequence.
Transition: There is a brief moment of wait after the battle ends before fading into the victory sequence. These plugin parameters let you control all of that.
Background: These plugin parameters adjust the many entities placed on the victory sequence UI. Each one should be named after the section they are responsible for managing.
Rewards: These plugin parameters handle the displayed rewards found such as money, EXP, and JP if you are using Yanfly's Job Points plugin.
Status Windows: The status windows are in the lower left corner of the screen and they display the actor's progress at the start of the victory sequence to what they become after it. The plugin parameters manage those aspects.
Continue Button: The continue button at the bottom right corner of the screen appears after the status windows finish loading. They tell the player how to exit the battle from the victory sequence.
Here is a list of Plugin Command(s) that you may use:
If you want to turn on or off the victory sequence or the music, use these plugin commands:
EnableVictoryAftermath DisableVictoryAftermath This turns on or off the victory sequence. This one matches Yanfly's plugin command so you don't have to change your game's plugin command call if you are switching over. EnableVictoryMusic DisableVictoryMusic This turns on or off the victory BGM and ME. This one matches Yanfly's plugin command so you don't have to change your game's plugin command call if you are switching over.
- Sep 5 2018: Bug fix when escaping, shows text
- Sep 10 2018: Bug fix where a drop item would show grayed out
- Sep 25 2018: Victory UI now advances forward with mouse clicks, too. Gauge filling up is now smoother for smaller values.