Visual State Effects (YEP)

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System

This is a plugin created for RPG Maker MV.

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For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.

Download

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin requires YEP_BattleEngineCore and YEP_BuffsStatesCore.
Make sure this plugin is located under both plugins in the plugin list.

If you are running YEP_X_AnimatedSVEnemies, place this plugin under
YEP_X_AnimatedSVEnemies on the plugin list for extra compatibility.

States are amongst one of the most important aspects of the battle system.
Therefore, relaying proper information to the player is extremely important.
RPG Maker MV does relay information to the player about the various states
and effects, but it is far from perfect. This plugin allows you to add more
detail and visual effects regarding states to relay proper data.

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

You can use the following notetags to give different various visual effects
for your states.

State Notetags:

  <State Motion: Walk>
  <State Motion: Wait>
  <State Motion: Chant>
  <State Motion: Guard>
  <State Motion: Damage>
  <State Motion: Evade>
  <State Motion: Thrust>
  <State Motion: Swing>
  <State Motion: Missile>
  <State Motion: Skill>
  <State Motion: Spell>
  <State Motion: Item>
  <State Motion: Escape>
  <State Motion: Victory>
  <State Motion: Dying>
  <State Motion: Abnormal>
  <State Motion: Sleep>
  <State Motion: Dead>
  - This allows you to set a custom motion when the battler is affected by
  this state. If a battler has multiple states with custom motions, then
  priority will go to the state with the highest priority number (in the
  database) with this state motion notetag.

  <State Animation: x>
  - If a battler is affected by a state with this notetag, then a repeating
  animation x will play on the battler while in battle. If a battler is
  affected by multiple states with this notetag, then priority will go to
  the state with the highest priority number (in the database) with this
  state animation notetag.

Changelog

Version 1.03:
- Updated for RPG Maker MV version 1.5.0.

Version 1.02:
- Fixed a bug where enemy icon settings would match actor icon settings
regardless of the settings made in the plugin parameters.

Version 1.01:
- State animations are now adjusted to fit the opacity of the battler.

Version 1.00:
- Finished Plugin!