Warmog's Armor (MV Plugin Tips & Tricks)

From Yanfly.moe Wiki
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Warmog’s Armor is a piece of armor from the popular game, League of Legends. It provides MaxHP and HP regeneration. However, it has a unique regeneration effect that is only active if the user’s MaxHP is above 3,000 and the user hasn’t taken any damage for an amount of time. Let’s recreate this effect into RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

You can get the copy and paste version of the code here: Place this inside of the notebox of the Warmog’s Heart state.

<Custom Passive Condition>
// Check if the user's MaxHP is at least 3,000.
condition = user.mhp >= 3000;
</Custom Passive Condition>

<Custom Respond Effect>
// Check if the target took HP damage.
if (target.result().hpDamage > 0) {
  // Reset the number of turns for Warmog's Heart effect.
  target._warmogTurns = 0;
}
</Custom Respond Effect>

<Custom Regenerate Effect>
// Failsafe for Warmog's Heart effect.
user._warmogTurns = user._warmogTurns || 0;
// Increase the number of turns passed for Warmog's Heart effect.
user._warmogTurns += 1;
// Check if the number of turns is at least 3.
if (user._warmogTurns >= 3) {
  // The HP regeneration rate.
  var rate = 0.15;
  // Create the value for HP regenerated.
  var value = Math.ceil(rate * user.mhp);
  // User gains HP amount.
  user.gainHp(value);
}
</Custom Regenerate Effect>

Enjoy those League of Legend items!