Weapon Mastery Passive (MV Plugin Tips & Tricks)

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In games, there are weapon masters out there who simply get stronger once they equip a certain type of weapon. Keep in mind this isn’t a passive that’s tied to the weapon, but rather a passive that’s tied to the user. Once the user has a weapon type equipped, they gain extraordinary feats and/or bonuses!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

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Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following code into your passive state’s notebox. Change the values to reflect your game’s settings.
<Custom Passive Condition>
// Get all currently equipped weapons for the user.
var weapons = user.weapons();
// Set the swords variable.
var swords = 2;
// Set the initial condition to be false.
condition = false;
// Loop through each of the weapons.
for (var i = 0; i < weapons.length; ++i) {
  // Get the currently looped weapon.
  var weapon = weapons[i];
  // Check if the weapon exists and if the weapon type ID matches the sword ID.
  if (weapon && weapon.wtypeId === swords) {
    // Set the condition to be true.
    condition = true;
    // Break the loop.
    break;
  }
}
</Custom Passive Condition>

Enjoy!