Difference between revisions of "RMMZ Changelog"
Jump to navigation
Jump to search
(→Update #6: 1.3.3 to 1.4.0 beta) |
|||
Line 18: | Line 18: | ||
* rmmz_core.js | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | ** Bitmap.prototype.measureTextWidth returns width value, no longer rounded upwards | ||
* rmmz_managers.js | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | ** SceneManager.updateEffekseer will now only update if the game is currently active, too | ||
+ | ** Function endAllBattlersTurn() is removed from BattleManager.endTurn and placed into BattleManager.updateTurnEnd | ||
+ | ** BattleManager.checkAbort now checks if all party members are escaped before aborting to prevent a game over | ||
* rmmz_objects.js | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | ** New function added: Game_Timer.prototype.frames | ||
+ | ** Game_Party.prototype.battleMembers function updated to use new functions: | ||
+ | ** New function added: Game_Party.prototype.hiddenBattleMembers | ||
+ | ** New function added: Game_Party.prototype.allBattleMembers | ||
+ | ** New function added: Game_Party.prototype.isEscaped | ||
+ | ** Game_Interpreter.prototype.command111 (Conditional Branch) updated to utilize the Game Timer frames function | ||
* rmmz_scenes.js | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
* rmmz_sprites.js | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | ** Sprite_Animation.prototype.shouldWaitForPrevious function is now completely disabled | ||
* rmmz_windows.js | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
Revision as of 14:06, 2 November 2021
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.
Update #6: 1.3.3 to 1.4.0 beta
Update #5: 1.3.2 to 1.3.3
Update #4: 1.3.1 to 1.3.2Changes will be included in the next update list.
Update #3: 1.3.0 to 1.3.1There aren't any changes made to the code base, but there are for the editor. The aforementioned bugs are now fixed and the lag is now gone. Hooray! Go wild, download, back up your game, and update!
Update #2: 1.2.0 to 1.3.0Download Standalone Update Here NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.
NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.
Update #2: 1.1.1 to 1.2.0
Update #1: 1.1.0 to 1.1.1
Update #1: 1.0.0 to 1.1.0
End of Page |