Difference between revisions of "Battle Select Cursor (YEP)"

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(Created page with "{{MvPlugin |preview=<youtube>https://www.youtube.com/watch?v=uG5Bbd4Q89g</youtube> |link1=<html><iframe src="https://itch.io/embed/398298" height="167" width="552" frameborder...")
 
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{{MvPlugin
 
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|preview = <youtube>https://www.youtube.com/watch?v=uG5Bbd4Q89g</youtube>
|link1=<html><iframe src="https://itch.io/embed/398298" height="167" width="552" frameborder="0"></iframe></html>
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|link1 = <html><iframe src="https://itch.io/embed/398298" height="167" width="552" frameborder="0"></iframe></html>
|link2=[http://yanfly.moe/plugins/en/YEP_BattleSelectCursor.js Mirror]
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|link2 = [http://yanfly.moe/plugins/en/YEP_BattleSelectCursor.js Mirror]
  
 
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{{Yanfly Engine Plugins}}
 
{{Yanfly Engine Plugins}}
  
== Help File ==
+
== Introduction ==
  
 
  <nowiki>
 
  <nowiki>
============================================================================
 
Introduction
 
============================================================================
 
 
 
This plugin allows you to set custom cursors when selecting allies and/or
 
This plugin allows you to set custom cursors when selecting allies and/or
 
enemies for targeting while in battle. This is to help with better visual
 
enemies for targeting while in battle. This is to help with better visual
 
cues when picking a target if the flashing battler isn't enough.
 
cues when picking a target if the flashing battler isn't enough.
 +
</nowiki>
  
============================================================================
+
== Instructions - Cursor Filenames ==
Instructions - Cursor Filenames
 
============================================================================
 
  
 +
<nowiki>
 
Save your cursor into your game project's img/pictures folder. This will be
 
Save your cursor into your game project's img/pictures folder. This will be
 
where your project will get all of its pictures from.
 
where your project will get all of its pictures from.
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If the format isn't used, then the dimensions will default to 1x1.
 
If the format isn't used, then the dimensions will default to 1x1.
 +
</nowiki>
  
============================================================================
+
== Notetags ==
Notetags
 
============================================================================
 
  
 +
<nowiki>
 
You can use the following notetags to adjust the cursor settings for your
 
You can use the following notetags to adjust the cursor settings for your
 
actors and enemies.
 
actors and enemies.
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   - These notetags determine where the select cursor will appear on the
 
   - These notetags determine where the select cursor will appear on the
 
   actor or enemy when targeting them.
 
   actor or enemy when targeting them.
 +
</nowiki>
  
============================================================================
+
== Changelog ==
Changelog
 
============================================================================
 
  
 +
<nowiki>
 
Version 1.04:
 
Version 1.04:
 
- Updated for RPG Maker MV version 1.5.0.
 
- Updated for RPG Maker MV version 1.5.0.

Revision as of 00:45, 22 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin allows you to set custom cursors when selecting allies and/or
enemies for targeting while in battle. This is to help with better visual
cues when picking a target if the flashing battler isn't enough.

Instructions - Cursor Filenames

Save your cursor into your game project's img/pictures folder. This will be
where your project will get all of its pictures from.

The filename plays an important role in the way the cursors work. It will be
used to determine the number of frames used by the cursor. It will work in
the following format:

     filename_WidthxHeight

Therefore, when using 'Crystal_Blue_4x2', it means there will be 4 frames
usable from left to right and 2 frames usable from top to bottom. It will
have a width of 4 frames and a height of 2.

If the format isn't used, then the dimensions will default to 1x1.

Notetags

You can use the following notetags to adjust the cursor settings for your
actors and enemies.

Actor and Enemy Notetags:

  <Battle Select Cursor: filename>
  - This will change the filename of the cursor image used for this actor or
  enemy when selected. The same rules apply as the ones listed in the
  Instructions - Cursor Filenames section of the help file.

  <Battle Select Cursor Anchor X: Left>
  <Battle Select Cursor Anchor X: Center>
  <Battle Select Cursor Anchor X: Right>
  <Battle Select Cursor Anchor Y: Top>
  <Battle Select Cursor Anchor Y: Middle>
  <Battle Select Cursor Anchor Y: Bottom>
  - These notetags determine where the origin point of the cursor sprite
  should be.

  <Battle Select Cursor Position X: Left>
  <Battle Select Cursor Position X: Center>
  <Battle Select Cursor Position X: Right>
  <Battle Select Cursor Position Y: Top>
  <Battle Select Cursor Position Y: Middle>
  <Battle Select Cursor Position Y: Bottom>
  - These notetags determine where the select cursor will appear on the
  actor or enemy when targeting them.

Changelog

Version 1.04:
- Updated for RPG Maker MV version 1.5.0.

Version 1.03:
- Updated plugin to keep the battle select cursor on top of animated enemies
from the YEP_X_AnimatedSVEnemies plugin.

Version 1.02:
- Optimized plugin to use less resources.

Version 1.01a:
- Fixed a bug that caused the game to crash if an actor leaves mid-battle.
- Fixed a documentation error for the notetags.