Fast Food Fantasy (GDD)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Main
Game Name: Fast Food Fantasy
Project Name: FFFF
Revision: 0.0.1
Game Design Document Written by: Yanfly
Overview
Elevator Pitch
A fantasy hero is missing the taste of the world he came from: fast food.
In order to satiate his hunger, he must do whatever it takes to recreate hamburgers, fries, and more.
And he won't let anyone get in his way, not even the king, the monsters, nor the demon king!
Project Goal
To create a sample project for Visustella.
The concept will have to be memorable and generate a lot of laughs.
Theme / Setting / Genre
Medieval Fantasy: This is based in a medieval fantasy world with swords, magic, elves, dwarves, and monsters.
Isekai: The hero is original a denizen of another world: Earth.
Food: The goal of the game is to create fast food in a world where it doesn't exist.
Core Gameplay Mechanics (Brief)
A quick list and description of the game's mechanics.
- Battle: Standard RPG Battle System
- Exploration: Done via menu commands for streamlined exploration.
- Quests: Flexible ordered self-given quest system.
- Simulation: Open up a business after a while to fund ingredient gathering/farming/raising ventures.
Targeted Platforms
This game will aim to be released on these platforms:
- Itch.io: Web browser play only.
Monetization Model
There is none. This is supposed to be a sample project placed on the web.
Project Scope
Game Time Scale
These are estimates.
Cost: None
Time: 1 month
Team Size
Core Team:
- Yanfly
- Roles: Developer, Coder, Artist, Writer
- Archeia
- Roles: Tilesets
- Caz
- Roles: Tilesets, Icons
Marketing Team:
- Yanfly
- Role: Lead marketing
Influences / Inspirations
- General Isekai
- Medium: Manga, Light Novel, Web Novel
- Isekai would have a purpose in this game to give a reason why the hero would want to create foods that don't exist in the fantasy world.
- Recettear
- Medium: PC Game
- Business handling aspects. Won't be the same, but instead, streamlined for more focused gameplay.
- Atelier Series
- Medium: Console Games
- Going around gathering ingredients to fighting monsters just to complete some recipes.
Project Description (Brief)
Two to three paragraph description of your game project.
Project Description (Detailed)
Four to size paragraph description of your game project.
What sets this project apart from others?
Insert a variety of reasons on what sets this project apart from others.
- Reason 1
- Reason 2
- Reason 3
- Reason 4
- Reason 5
Detailed Core Gameplay Mechanics
This is a list of the core gameplay mechanics and how they work.
- Core Gameplay Mechanic #1
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
- Core Gameplay Mechanic #2
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
- Core Gameplay Mechanic #3
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
- Core Gameplay Mechanic #4
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
- Core Gameplay Mechanic #5
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
Story and Gameplay
This section will explain the project's story and gameplay.
Story (Brief)
The Summary or TL;DR version of the section below.
Story (Detailed)
Go into as much detail as needed.
Gameplay (Brief)
The Summary or TL;DR version of the section below.
Gameplay (Detailed)
Go into as much detail as needed.
Assets Needed
A list of the game's assets that are needed.
2D Graphics
3D Graphics
- Battlebacks
- Landscapes
- Interiors
- Panoramas
- Sprites
- Actors
- Busts
- Map Sprites
- Battle Sprites
- Enemies
- Busts
- Map Sprites
- Battle Sprites
- Actors
- Faces
- Main Cast
- NPC's
- Parallaxes
- Landscapes
- Interiors
- Panoramas
- System
- Balloon Skin
- Icons
- Damage Skin
- Window Skin
- Tilesets
- World Map
- Outside Nature Tiles
- Outside City Tiles
- Interior Dungeon Tiles
- Interior Building Tiles
Sound
- BGM
- Battle
- Castle
- Dungeon
- Field
- Scene
- Ship
- Themes
- Towns
- BGS
- Ambience
- Nature
- Talking
- ME
- Fanfares
- Jingles
- SE
- UI SFX
- Effect SFX
Code
- Plugins available
- Visustella
- Core Engine
- Battle Core
- Elements & Status Menu Core
- Events & Movement Core
- Items & Equips Core
- Main Menu Core
- Message Core
- Options Core
- Save Core
- Skills & States Core
- Visustella
- Plugins needed
- Visustella
- Plugin 1
- Plugin 2
- Plugin 3
- Plugin 4
- Plugin 5
- Visustella
VFX
- Animations
- Effekseer
Schedule
What is the projected schedule like?
- Phase 1
- Time:
- Phase 2
- Time:
- Phase 3
- Time:
- Phase 4
- Time:
- Phase 5
- Time: