Fast Food Fantasy (GDD)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Main
Game Name: Fast Food Fantasy
Project Name: FFFF
Revision: 0.0.1
Game Design Document Written by: Yanfly
Overview
Elevator Pitch
A fantasy hero is missing the taste of the world he came from: fast food.
In order to satiate his hunger, he must do whatever it takes to recreate hamburgers, fries, and more.
And he won't let anyone get in his way, not even the king, the monsters, nor the demon king!
Project Goal
To create a "business" sim game with fantasy RPG elements.
Theme / Setting / Genre
Medieval Fantasy: This is based in a medieval fantasy world with swords, magic, elves, dwarves, and monsters.
Isekai: The hero is original a denizen of another world: Earth.
Food: The goal of the game is to create fast food in a world where it doesn't exist.
Core Gameplay Mechanics (Brief)
A quick list and description of the game's mechanics.
- Gameplay Mechanic #1
- Gameplay Mechanic #2
- Gameplay Mechanic #3
- Gameplay Mechanic #4
- Gameplay Mechanic #5
Targeted Platforms
This game will aim to be released on these platforms:
Monetization Model
Explain briefly what the monetization model of this game is.
Project Scope
This section will explain the project's estimated scope.
Game Time Scale
Cost: $1,000
Time: 12 months
Team Size
Core Team:
- Team Member Name
- Role
- Team Member Name
- Role
- Team Member Name
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- Team Member Name
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- Team Member Name
- Role
Marketing Team:
- Team Member Name
- Role
- Team Member Name
- Role
- Team Member Name
- Role
- Team Member Name
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- Team Member Name
- Role
Influences / Inspirations
- Influence #1
- Medium:
- Explanation on influence in 1 paragraph or less.
- Influence #2
- Medium:
- Explanation on influence in 1 paragraph or less.
- Influence #3
- Medium:
- Explanation on influence in 1 paragraph or less.
- Influence #4
- Medium:
- Explanation on influence in 1 paragraph or less.
- Influence #5
- Medium:
- Explanation on influence in 1 paragraph or less.
Project Description (Brief)
Two to three paragraph description of your game project.
Project Description (Detailed)
Four to size paragraph description of your game project.
What sets this project apart from others?
Insert a variety of reasons on what sets this project apart from others.
- Reason 1
- Reason 2
- Reason 3
- Reason 4
- Reason 5
Detailed Core Gameplay Mechanics
This is a list of the core gameplay mechanics and how they work.
- Core Gameplay Mechanic #1
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
- Core Gameplay Mechanic #2
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
- Core Gameplay Mechanic #3
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
- Core Gameplay Mechanic #4
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
- Core Gameplay Mechanic #5
- Details: Describe in 2 paragraphics or less.
- How it Works: Describe in 2 paragraphics or less.
Story and Gameplay
This section will explain the project's story and gameplay.
Story (Brief)
The Summary or TL;DR version of the section below.
Story (Detailed)
Go into as much detail as needed.
Gameplay (Brief)
The Summary or TL;DR version of the section below.
Gameplay (Detailed)
Go into as much detail as needed.
Assets Needed
A list of the game's assets that are needed.
2D Graphics
3D Graphics
- Battlebacks
- Landscapes
- Interiors
- Panoramas
- Sprites
- Actors
- Busts
- Map Sprites
- Battle Sprites
- Enemies
- Busts
- Map Sprites
- Battle Sprites
- Actors
- Faces
- Main Cast
- NPC's
- Parallaxes
- Landscapes
- Interiors
- Panoramas
- System
- Balloon Skin
- Icons
- Damage Skin
- Window Skin
- Tilesets
- World Map
- Outside Nature Tiles
- Outside City Tiles
- Interior Dungeon Tiles
- Interior Building Tiles
Sound
- BGM
- Battle
- Castle
- Dungeon
- Field
- Scene
- Ship
- Themes
- Towns
- BGS
- Ambience
- Nature
- Talking
- ME
- Fanfares
- Jingles
- SE
- UI SFX
- Effect SFX
Code
- Plugins available
- Visustella
- Core Engine
- Battle Core
- Elements & Status Menu Core
- Events & Movement Core
- Items & Equips Core
- Main Menu Core
- Message Core
- Options Core
- Save Core
- Skills & States Core
- Visustella
- Plugins needed
- Visustella
- Plugin 1
- Plugin 2
- Plugin 3
- Plugin 4
- Plugin 5
- Visustella
VFX
- Animations
- Effekseer
Schedule
What is the projected schedule like?
- Phase 1
- Time:
- Phase 2
- Time:
- Phase 3
- Time:
- Phase 4
- Time:
- Phase 5
- Time: