Difference between revisions of "Hit Accuracy (YEP)"
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{{MvPlugin | {{MvPlugin | ||
|preview = <youtube>https://www.youtube.com/watch?v=X8Ht7p3IuEo</youtube> | |preview = <youtube>https://www.youtube.com/watch?v=X8Ht7p3IuEo</youtube> | ||
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|link2 = <html><iframe src="https://itch.io/embed/508138" height="167" width="552" frameborder="0"></iframe></html> | |link2 = <html><iframe src="https://itch.io/embed/508138" height="167" width="552" frameborder="0"></iframe></html> | ||
|link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html> | |link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html> |
Latest revision as of 10:44, 13 June 2020
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
By default, RPG Maker MV's action accuracy formula is unintuitive. For what it matters, the accuracy of the skill is determined first, then the evasion of the target is determined second regardless of the accuracy of the first check. This means that even if an attacker has 1000% HIT accuracy, the skill can still be evaded by the enemy's 5% EVA stat. So instead, this plugin will provide control over an action's accuracy formula and evasion formula. By this plugin's default settings, accuracy will now be calculated where the attacker's HIT and the enemy's EVA are set against one another for a more intuitive accuracy formula.
Instructions
This plugin can be plug-and-play. But, if you wish to modify the accuracy formulas to your liking, adjust the plugin parameters that alter each of the individual aspects. skillHitRate - This is the inherent success rate of the skill/item. userHitRate - This is the accuracy rate of the user. If it's a physical action, by default, HIT is used. If it's a magical action, by default, there will be a 100% modifier from it, meaning it doesn't alter the success rate. targetEvadeRate - This is the evasion rate of the target. If it's a physical action, the EVA stat is used by default. If it's a magical action, the MEV stat is used by default.
Changelog
Version 1.04: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.03: - Updated for RPG Maker MV version 1.5.0. Version 1.02: - Lunatic Mode fail safes added. Version 1.01: - Made a correction to the calculation of the skillhitrate so that it's a proper float value instead. Version 1.00: - Finished Plugin!