Illness (MV Plugin Tips & Tricks)

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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


In Grandia Xtreme, a unit afflicted by illness will, at the end of each turn, gain a random debuff or status ailment except illness. This means that as the battle continues on and if illness is left unchecked, the character will get boggled down more and more by various status ailments. How horrifying! Here’s how we can make this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into your illness state. Change the values to reflect your game’s settings!
<Custom Regenerate Effect>
// The rate to get a debuff instead of an ailment
var debuffChance = 0.25;
// If debuff chance succeeds
if (Math.random() < debuffChance) {
  var allowedParams = [];
  // Insert Param ID's you want to randomly add here:
  allowedParams.push(2, 3, 4, 5, 6, 7);
  // Get a random debuff from the pool
  var id = allowedParams[Math.floor(Math.random() * allowedParams.length)];
  // The number of turns for that debuff
  var turns = 5;
  // Add the debuff to the target
  target.addDebuff(id, turns);
  // Play an animation on the target
  target.startAnimation(54);
// If the debuff chance fails
} else {
  // Make a pool for ailments
  var allowedStates = [];
  // Insert states you want to randomly add here:
  allowedStates.push(21, 22, 26, 27);
  allowedStates.push(31, 36, 37, 38);
  allowedStates.push(41, 42, 43, 46);
  allowedStates.push(51, 56, 57, 58);
  allowedStates.push(60, 61, 66, 67);
  // Loop through each of the ailments
  while (allowedStates.length > 0) {
    // Get a random state from the pool
    var id = allowedStates[Math.floor(Math.random() * allowedStates.length)];
    // Remove the state from the pool
    allowedStates.splice(allowedStates.indexOf(id), 1);
    // Check if the target isn't affected by it
    if (!target.isStateAffected(id)) {
      // Add the state to that target
      target.addState(id);
      // Play an animation
      target.startAnimation(55);
      // Stop the loop
      break;
    }
  }
}
</Custom Regenerate Effect>

Enjoy!