Inspiration Behind Battle Technician Series

From Yanfly.moe Wiki
Revision as of 15:55, 23 May 2023 by Yanfly (talk | contribs)
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Introduction

BattleTechnicianVol4.jpg

The plugins found in Battle Technician Volume 4 all center around skills. They are all also plugins that Yanfly has created in the past, either with Yanfly Engine Plugins or an earlier iteration of the Yanfly Engine script libraries. These plugins have been repurposed by the VisuStella Bunny Team to be remade for RPG Maker MZ. Here, we will also talk about the inspiration behind them making these plugins in the past so that you, as a game developer, may spark a new idea on how to use them for your game(s).


Equip Battle Skills

VisuMZ.124.jpg

Yanfly.png This is an article written by Yanfly.

Now I'm a fan of games that give you lots and lots of skills to use provided that they have variety to them. But I'm also not a fan of sifting through huge skill lists just to find a single skill to use out of the bunch. This has been an issue that has plagued me since the RPG Maker VX era and it was around that time that I started to seek solutions from the various games I've played. Of the RPG games at the time were Final Fantasy and Dragon Quest which did not really address the second issue. In fact, they are the very reason I dislike having to navigate long lists of skills, especially after they've become obsolete. With JRPG's not providing the solution, I turned towards MMORPG's for an answer and of the one I found was Guild Wars.

Guild Wars, not to be mixed up with Guild Wars 2 or that "event" mode in Granblue Fantasy, solves the issue spectacularly. The game gave the player 8 skill slots. The player would have to choose which skills can put into which slots. The rest are held in the reserve, completely inactive. Within these slots, there are other rules, too, such as a limited number of specific types of skills (such as Elite Skills, in which, only one Elite Skill can be equipped at a time).

This equip battle skill system accomplished a few things:

  1. Reduced the need to sort through a bunch of skills
  2. Imposed limits on the player.

While it's pretty evident why the first result is considered an accomplishment, it's not so obvious why the second one is considered a positive. Imposing limits on the player creates diversity of gameplay and actually allows for better creative expression. Since not all skills are available at once, players must experiment to find what best fits their current playstyle for their current point in the game. And as there's usually not a one size fits all solution (though some Guild Wars veterans may argue this), players will be constantly playing with the equip battle skill system throughout the game. In other words, the mechanic has massive staying power.

In a way, one may compare this to Magic the Gathering, in how there are so many cards, a limited hand size, and yet, a near infinite number of combos. Magic's players often engage in discussion with one another to determine which deck works best for which situations. The same happened in Guild Wars as there's almost always ongoing discussion about skill builds and whatnot. I believe that through the usage of the feature in an RPG Maker project, it will also generate similar discussions with the player-base, too. This causes players to be engaged with the game while playing and not playing.

As a result, I've made Equip Skill Slots for RPG Maker VX. Over time, this eventually translated into Equip Battle Skills for Yanfly Engine Plugins with Allowed Types and Skill Tiers as extension plugins. Now, all three of those MV plugins are remade into one as Equip Battle Skills for VisuStella MZ. I hope that through this plugin, game devs are able to recreate a community-drive to seek out optimal skill builds like Guild Wars did all while providing a better player experience.


Skill Mastery

VisuMZ.125.jpg

Yanfly.png This is an article written by Yanfly.

Text


Skill Stealer

VisuMZ.126.jpg

Yanfly.png This is an article written by Yanfly.

Text


Ending Statements

Text


End of File