Inspiration Behind Combat Crusaders Series

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Introduction

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This plugin series is created to add more variety and interactivity with the battle system on a player to game level. Normally, the only player interaction with the battle system is just selecting an action, skill, or item for the current character and then it will automatically be performed. With these plugins, there are more on the fly decisions to be made and adding more depth to the battle system than originally intended.


Volume 1

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Active Chain Skills

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Yanfly.png This is an article written by Yanfly.

The original concept for this plugin was created in RPG Maker VX Ace for the Yanfly Engine Ace script library. The original inspiration for it back then was so that there was more interactivity with the battle system aside from just pushing and selecting an action. Now, with a time limited input window, the player can press a button to make split second decisions on how to continue their attack while consuming resources like MP or TP.

The layout is drastically different for what it is in RPG Maker MZ, but that's mostly so it can be usable for mouse and touch input though keyboard input is also allowed. The system works best with sideview and placing it on the right side of the screen over the inactive party members was the ideal place to feature the buttons. The RPG Maker MZ version is updated to have more buttons to chain into, too.


Input Combo Skills

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Yanfly.png This is an article written by Yanfly.

Like with Active Chain Skills, the original concept for this plugin was also created in RPG Maker VX Ace for the Yanfly Engine Ace script library. The inspiration for this was more obviously from a video game, which, happens to be Xenogears. Upon inputting a string of actions, the character will perform those actions, and if a certain sequence was made, perform an additional boosted action.

Like with Active Chain Skills, the layout is drastically different from RPG Maker VX Ace's version to RPG Maker MZ. This one is more suited for mouse and touch input while supporting keyboard. The action sequence appears in a more stylish format in the center of the screen and more visible for the player to read. We took out the input timer and decided to have it end when the player inputs enough actions instead.


Evolution Matrix Skills

VisuMZ.103.jpg

Yanfly.png This is an article written by Yanfly.

This is an original plugin created by Arisu. Though the inspiration for it stems from an idea I've had during the VX Ace era but never created it. Arisu decided to put her own twist on it and created the Evolution Matrix Skills feature. Here, the player selects an initial skill, and if there are variants to the skill, the skill can evolve for the action to produce a more powerful effect.

This can be used to either expand the options that a player has when selecting a skill to reduce skill list bloat or making the effects more prominent. A regular damage spell can be expanded to do either more damage or have an additional effect or change targeting scopes. The process can be repeated again for more impact.


Ending Statements

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And that's it for the Combat Crusaders plugins!

Happy RPG Making!


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