Difference between revisions of "Map Enemy Levels (YEP)"
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Revision as of 17:52, 8 August 2019
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Required Plugins
The following plugins are required in order to use this plugin.
Place the following plugins above this plugin located in the Plugin Manager.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This plugin requires YEP_EnemyLevels. Make sure this plugin is located under YEP_EnemyLevels in the plugin list. For those using the Enemy Levels plugin, you may have noticed that it only allows you to adjust levels based off the party's levels. Wouldn't it be nice if you can set levels based on maps instead? This plugin allows you to do just that. You can set a base level for all the enemies encountered while on this map or a base level range. *Note: If you are running YEP_X_DifficultySlider, place this plugin above YEP_X_DifficultySlider in the plugin manager list for maximum compatibility.
Notetags
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
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Insert the following notetags into your map's notebox to set the desired enemy level settings. Map Notetags: <Enemy Level Base: x> - Replace 'x' with the static base level to set for the enemies encountered on the map. Positive and negative level fluctuations from YEP_EnemyLevels will be applied after. <Enemy Level Base Variable: x> - Replace 'x' with the variable whose value will determine the static base level of the enemies encountered on the map. Positive and negative level fluctuations from YEP_EnemyLevels will be applied after. <Enemy Level Range: x to y> - Replace 'x' with the minimum base level and 'y' with the maximum base level for the enemies encountered on the map. Positive and negative level fluctuations from YEP_EnemyLevels will be applied after. <Enemy Level Range Variables: x to y> - Replace 'x' with the variable whose value will determine the minimum base level and 'y' with the variable whose value will determine the maximum base level for the enemies encountered on the map. Positive and negative level fluctuations from YEP_EnemyLevels will be applied after.
Changelog
Version 1.00: - Finished Plugin!