Difference between revisions of "Mending (MV Plugin Tips & Tricks)"
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− | ; Place this inside of your Mending skill’s notebox. Replace the parts | + | ; Place this inside of your Mending skill’s notebox. Replace the parts with what fits your game best. |
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Latest revision as of 20:26, 9 July 2019
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
The Mending skill from Guild Wars will allow the target ally to regenerate HP. However, this skill is sustained by the original caster and will regularly take away MP from the original caster to maintain its upkeep. Here’s how you can recreate the effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. Get the copy/paste versions of the code here:
<Custom Regenerate Effect> // Determine the Upkeep cost. var mpUpkeep = 5; // Check if the original caster is alive and has enough MP to sustain the effect. if (origin.isAlive() && origin.mp >= mpUpkeep) { // If the caster does, make the caster lose MP. origin.gainMp(-mpUpkeep); // Display the MP lost. origin.startDamagePopup(); // Clear the caster's results. origin.clearResult(); // The formula for the regeneration effect. var regen = Math.floor(origin.mdf / 2); // Make the user gain HP. user.gainHp(regen); // Show the HP healed. user.startDamagePopup(); // Clear the user's results. user.clearResult(); // If the original caster doesn't have enough MP... } else { // Then remove the state from the user. user.removeState(stateId); } </Custom Regenerate Effect>
<Actor or Enemy Select> <Before Eval> // This is the state ID of Mending. var stateId = 84; // Check if the target is affected by Mending. if (target.isStateAffected(stateId)) { // If the target is, remove Mending. target.removeState(stateId); // If the target isn't... } else { // Add Mending to the target. target.addState(stateId); } </Before Eval> Happy Mending! |