Difference between revisions of "New Game+ (YEP)"

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m (Yanfly moved page YEP New Game+ to New Game+ (YEP))
 
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{{MvPlugin
 
{{MvPlugin
|preview=<youtube>https://www.youtube.com/watch?v=oAnoZbyNIUU</youtube>
+
|preview = <youtube>https://www.youtube.com/watch?v=oAnoZbyNIUU</youtube>
|link1=<html><iframe src="https://itch.io/embed/398026" height="167" width="552" frameborder="0"></iframe></html>
+
|link2 = <html><iframe src="https://itch.io/embed/508096" height="167" width="552" frameborder="0"></iframe></html>
|link2=[http://yanfly.moe/plugins/en/YEP_X_NewGamePlus.js Mirror]
+
|link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html>
  
 
}}
 
}}
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{{Yanfly Engine Plugins}}
 
{{Yanfly Engine Plugins}}
  
== Help File ==
+
== Introduction ==
  
  <nowiki>
+
  <nowiki>This plugin requires YEP_SaveCore. Make sure this plugin is located under
============================================================================
 
Introduction
 
============================================================================
 
 
 
This plugin requires YEP_SaveCore. Make sure this plugin is located under
 
 
YEP_SaveCore in the plugin list.
 
YEP_SaveCore in the plugin list.
  
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variables even. There exists many options to change how New Game+ will work
 
variables even. There exists many options to change how New Game+ will work
 
for your game.
 
for your game.
 +
</nowiki>
  
============================================================================
+
{{Notetags MV}}
Notetags
 
============================================================================
 
  
There are some notetags you can utilize with a few database objects.
+
<nowiki>There are some notetags you can utilize with a few database objects.
  
 
Actor, Item, Weapon, Armor Notetag
 
Actor, Item, Weapon, Armor Notetag
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   New Game+. If this is used on an actor, the actor will be in its default
 
   New Game+. If this is used on an actor, the actor will be in its default
 
   state as if a new game started.
 
   state as if a new game started.
 +
</nowiki>
  
============================================================================
+
{{Plugin Commands MV}}
Plugin Commands
 
============================================================================
 
  
To set the current save to have New Game+ settings, you'll need to use these
+
<nowiki>To set the current save to have New Game+ settings, you'll need to use these
 
plugin commands to alter the settings:
 
plugin commands to alter the settings:
  
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   - This will disable the New Game+ option for saves made after this plugin
 
   - This will disable the New Game+ option for saves made after this plugin
 
   command has run. The "Load" option will appear instead of "New Game+".
 
   command has run. The "Load" option will appear instead of "New Game+".
 +
</nowiki>
  
============================================================================
+
== Changelog ==
Changelog
 
============================================================================
 
  
Version 1.02:
+
<nowiki>Version 1.02:
 
- Updated for RPG Maker MV version 1.5.0.
 
- Updated for RPG Maker MV version 1.5.0.
  
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Version 1.00:
 
Version 1.00:
 
- Finished Plugin!
 
- Finished Plugin!
 +
 
</nowiki>
 
</nowiki>
 +
 +
<!-- This is a comment, remove the arrows surrounding this for the categories you want to show -->
 +
<!-- [[Category:RPG Maker MV Core Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Battle Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Item Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Skill Plugins]] -->
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<!-- [[Category:RPG Maker MV Equip Plugins]] -->
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<!-- [[Category:RPG Maker MV Status Menu Plugins]] -->
 +
[[Category:RPG Maker MV Gameplay Plugins]]
 +
<!-- [[Category:RPG Maker MV Movement Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Quest Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Options Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Eventing Plugins]] -->
 +
[[Category:RPG Maker MV Utility Plugins]]
 +
[[Category:RPG Maker MV Mechanical Plugins]]
 +
<!-- [[Category:RPG Maker MV Visual Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Menu Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Message Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Quality of Life Plugins]] -->
 +
<!-- [[Category:RPG Maker MV Plugin Tips & Tricks]] -->
 +
<!-- [[Category:Action Sequences (MV)]] -->
 +
<!-- [[Category:Main Menu Manager Integration (MV)]] -->
 +
<!-- [[Category:Notetags (MV)]] -->
 +
<!-- [[Category:Options Core Integration (MV)]] -->
 +
<!-- [[Category:Plugin Commands (MV)]] -->
 +
<!-- [[Category:Script Calls (MV)]] -->
 +
<!-- [[Category:Text Codes (MV)]] -->

Latest revision as of 10:39, 13 June 2020

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin requires YEP_SaveCore. Make sure this plugin is located under
YEP_SaveCore in the plugin list.

New Game+ is a great way to provide replay value for your game. It lets the
player re-experience the game in a different way with either carried over
items, to carried over party members, to carried over skills, switches, and
variables even. There exists many options to change how New Game+ will work
for your game.

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

---

There are some notetags you can utilize with a few database objects.

Actor, Item, Weapon, Armor Notetag

  <No New Game+ Carry Over>
  - This will prevent the item, weapon, or armor from being carried over to
  New Game+. If this is used on an actor, the actor will be in its default
  state as if a new game started.

Plugin Commands

PluginCommandsMV.png

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.

Here is a list of Plugin Command(s) that you may use:

To set the current save to have New Game+ settings, you'll need to use these
plugin commands to alter the settings:

Plugin Commands:

  EnableNewGamePlus
  - This will cause any save after this has been enabled to have a New Game+
  option instead of the "Load" command on the loading screen.

  DisableNewGamePlus
  - This will disable the New Game+ option for saves made after this plugin
  command has run. The "Load" option will appear instead of "New Game+".

Changelog

Version 1.02:
- Updated for RPG Maker MV version 1.5.0.

Version 1.01:
- Bug fixed where the DisableNewGamePlus plugin command didn't work.

Version 1.00:
- Finished Plugin!