Save Core (YEP)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Extension Plugins
The following plugins are Extension Plugins that require this plugin as its Parent Plugin.
Place the following plugins below this plugin located in the Plugin Manager if you plan on using them.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This plugin provides a new save interface for the player. Along with a new interface, the player can also load and delete saves straight from the menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the new save menu will be enabled depending on whether or not it is allowed or disallowed. From the interface, the player is given more information regarding the save file including the the location the player saved at, the amount of gold available, and any variables that you want to show the player as well.
Instructions - Data Columns
For those who wish to show additional data in the save menu for each save file, you can add various data categories within the 'Data Columns' inside the plugin parameters. Separate each category with a comma (,). You can use the following entries for data categories: Data Column Categories: Empty - Leaves an empty box in the category location. This won't even show the dark rectangle in the category slot. Null - Won't draw any text, but it will draw the dark rectangle in the category slot. Location - Draws the current map location of the save file. Playtime - Draws the playtime spent for the save file. Save Count - Draws the number of times saved in that playthrough. Gold Count - Draws the current gold count of the safe file. Variable x - Draws the name of the variable and value of the variable. You can use text codes in the variable name. Any text between << and >> will be not be shown when drawn. If the variable name is empty, the value will be centered. text: stuff left text: stuff center text: stuff right text: stuff - This will draw 'stuff' (Replace it with your own text) as text by itself with no data attached. Use 'left', 'center', or 'right' to decide the text alignment. If no alignment is used, it will default to 'left' alignment. You can use text codes within the drawn text.
Technical
Save Modes
For developers who are planning to publish their RPG Maker MV games on the web, you may want to look into the 'Technical' parameters. Here, you can force the game into thinking the game is running on 'local' or 'web' mode. By default, you'll want it on 'auto' but the forced modes are for testing purposes. Despite being for testing purposes, if you wish for your game to adjust saves as per 'web' mode, you can keep it that way even if your game is to be local-only. Games on the web, however, cannot use 'local' mode and will automatically default to 'web' mode.
Save Files
The 'Local Config', 'Local Global', and 'Local Save' can have their filename format changed to your liking. Personally, I don't recommend messing with this unless you know what you're doing. --- However, if you are making a web-based (mobile included), I strongly suggest you look into the 'Web Config', 'Web Global', and 'Web Save' parameters. By default, RPG Maker MV defaults all of the saves to RPG FileX. All web-based RPG Maker MV games would then use the same configuration, same global save file, and all RPG Maker MV games played by an individual would share the same save slots. This can be very problematic. This plugin's default settings will solve this sharing issue by making the web save named accordingly to your game's name provided that you keep the current plugin settings as is or adjust it accordingly. Now, your game will have its own individual identity, use its own configuration, global, and save files without clashing with any other RPG Maker MV games players may have played.
Changelog
Version 1.06: - Updated for RPG Maker MV version 1.5.0. Version 1.05: - Added anti-crash measure for nonexistent $dataMapInfos entries. Version 1.04: - Added 'Map Display Name' plugin parameter. Enabling this option will now display the display name for the map instead of the editor name. Version 1.03: - Fixed a bug that caused web saving to not work properly. Version 1.02: - Fixed a bug that caused the actor's default name to appear in the save screen instead of the actor's current name (if it was changed.) Version 1.01: - Added a wait time update for save info data to load when moving across the various save files. Version 1.00: - Finished Plugin!