Autosave (YEP)

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This is a plugin created for RPG Maker MV.

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For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin requires YEP_SaveCore. Make sure this plugin is located under
YEP_SaveCore in the plugin list.

Autosave is a common feature found in standard RPG's nowadays. Games would
save at certain triggers or upon changing maps so that the player won't lose
any progress in case they forget to manually save. This plugin adds in an
Autosave function to your game(s) and lets you control when to Autosave or
set it to do it automatically under certain conditions.

Instructions

There are three ways to go about Autosave with this plugin. Please read them
carefully and decide which one(s) is best suited for your game.

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Manual:
- By default, Autosave does not happen automatically with this plugin. You,
as the game dev, need to insert the Plugin Command: Autosave at the various
points you want the Autosave to occur. This one gives you the most control
over your game.

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Autosave on Map Load:
- This is a Plugin Parameter. When it is set to true, the game will Autosave
each time the map scene is loaded. This means entering a new map, coming out
of a menu, or finishing a battle. All three of those conditions causes the
Autosave function to activate.

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Autosave on Main Menu:
- This is a Plugin Parameter. When it is set to true, the game will Autosave
each time the player enters the Main Menu from the map scene. Autosave will
NOT occur any other way regarding the Main Menu, meaning that coming out of
the Item scene to the Main Menu will not activate Autosave.

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Autosaving will not occur if the player disables Autosave. If you don't want
to give the player the ability to disable Autosave, you can set the Plugin
Parameter "Show Option" to false.

You can use all three methods of Autosaving together. You can have it done
manually, Autosave on loading a map, and Autosave on calling the Main Menu
to get the most coverage.

*NOTE: Although you can use all three methods together, be mindful of your
players. Sometimes, saving a game could induce a bit of lag depending on how
big the save files are. Autosaving is no different. This is something that
cannot be fixed by plugins.

*NOTE: Autosaving will not occur until the player saved manually at least
once in-game. After that, Autosave will take the slot that was used to save
and continue saving to it or whichever save slot the player moved to later.

Plugin Commands

PluginCommandsMV.png

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.

Here is a list of Plugin Command(s) that you may use:

Autosave is manually done by the game developer using plugin commands. There
are also other plugin commands that can control autosaving, too.

  Plugin Commands:

     Autosave
     - This will make the game automatically save in the last saved file
     slot used by the player. If the player has started a new game and did
     not save into a slot yet, nothing will happen. If autosave is disabled
     by the player through the Options menu or disabled by the system with
     a plugin command, nothing will happen either.

     EnableAutosave
     DisableAutosave
     - This will forcibly enable or disable autosaving done by the game.
     This will not bypass the player's option to disable Autosave if trying
     to enable it. The player's decision to disable Autosaving will take
     priority over the game dev's. If you wish to take this option away from
     the player, please change it in the plugin parameters.

Options Core Integration

To integrate options from this plugin into Yanfly's Options Core, use the settings below:

If you are using YEP_OptionsCore.js, you can add a new Option using this
plugin. Here's the following code/parameter settings you can use with it.

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Settings:
---------

Name:
\i[231]Autosave

Help Description:
Enables \c[4]Autosaving\c[0] for your game if ON.
You can still manually save your game.

Symbol:
autosave

Show/Hide:
show = Imported.AutosaveShowOpt;

Enable:
enabled = true;

Ext:
ext = 0;

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Functions:
----------

Make Option Code:
this.addCommand(name, symbol, enabled, ext);

Draw Option Code:
var rect = this.itemRectForText(index);
var statusWidth = this.statusWidth();
var titleWidth = rect.width - statusWidth;
this.resetTextColor();
this.changePaintOpacity(this.isCommandEnabled(index));
this.drawOptionsName(index);
this.drawOptionsOnOff(index);

Process OK Code:
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
this.changeValue(symbol, !value);

Cursor Right Code:
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
this.changeValue(symbol, true);

Cursor Left Code:
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
this.changeValue(symbol, false);

Default Config Code:
// Empty. Provided by this plugin.

Save Config Code:
// Empty. Provided by this plugin.

Load Config Code:
// Empty. Provided by this plugin.

Changelog

Version 1.00:
- Finished Plugin!