Difference between revisions of "Plugin Commands - Switches & Variables Access (YEP)"
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{{Yanfly Engine Plugins}} | {{Yanfly Engine Plugins}} | ||
− | == | + | == Introduction == |
− | <nowiki> | + | <nowiki>Plugin Commands are one of the more useful additions to RPG Maker MV from |
− | |||
− | |||
− | |||
− | |||
− | Plugin Commands are one of the more useful additions to RPG Maker MV from | ||
its previous iterations. They offer the ability to launch custom plugin | its previous iterations. They offer the ability to launch custom plugin | ||
functions without the structural complexity of script calls. However, the | functions without the structural complexity of script calls. However, the | ||
Line 22: | Line 17: | ||
the command strings tend to be fixed. This plugin allows you to use | the command strings tend to be fixed. This plugin allows you to use | ||
variables and switches to make the Plugin Commands values more flexible. | variables and switches to make the Plugin Commands values more flexible. | ||
+ | </nowiki> | ||
− | == | + | == Instructions == |
− | Instructions | ||
− | |||
− | When you make a Plugin Command event that you'd like for data to become more | + | <nowiki>When you make a Plugin Command event that you'd like for data to become more |
dynamic and/or flexible, use the following Plugin Command replacement codes | dynamic and/or flexible, use the following Plugin Command replacement codes | ||
to produce new effects: | to produce new effects: | ||
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--- | --- | ||
+ | </nowiki> | ||
− | == | + | == Changelog == |
− | Changelog | ||
− | |||
− | Version 1.00: | + | <nowiki>Version 1.00: |
- Finished Plugin! | - Finished Plugin! | ||
+ | </nowiki> | ||
− | + | <!-- This is a comment, remove the arrows surrounding this for the categories you want to show --> | |
− | + | <!-- [[Category:RPG Maker MV Core Plugins]] --> | |
− | + | <!-- [[Category:RPG Maker MV Battle Plugins]] --> | |
− | < | + | <!-- [[Category:RPG Maker MV Item Plugins]] --> |
+ | <!-- [[Category:RPG Maker MV Skill Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Equip Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Status Menu Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Gameplay Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Movement Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Quest Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Options Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Eventing Plugins]] --> | ||
+ | [[Category:RPG Maker MV Utility Plugins]] | ||
+ | <!-- [[Category:RPG Maker MV Mechanical Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Visual Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Menu Plugins]] --> | ||
+ | <!-- [[Category:RPG Maker MV Message Plugins]] --> | ||
+ | [[Category:RPG Maker MV Quality of Life Plugins]] | ||
+ | <!-- [[Category:RPG Maker MV Plugin Tips & Tricks]] --> | ||
+ | <!-- [[Category:Action Sequences (MV)]] --> | ||
+ | <!-- [[Category:Main Menu Manager Integration (MV)]] --> | ||
+ | <!-- [[Category:Notetags (MV)]] --> | ||
+ | <!-- [[Category:Options Core Integration (MV)]] --> | ||
+ | <!-- [[Category:Plugin Commands (MV)]] --> | ||
+ | <!-- [[Category:Script Calls (MV)]] --> | ||
+ | <!-- [[Category:Text Codes (MV)]] --> |
Latest revision as of 10:38, 13 June 2020
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
Plugin Commands are one of the more useful additions to RPG Maker MV from its previous iterations. They offer the ability to launch custom plugin functions without the structural complexity of script calls. However, the Plugin Commands themselves aren't too flexible as the values inserted into the command strings tend to be fixed. This plugin allows you to use variables and switches to make the Plugin Commands values more flexible.
Instructions
When you make a Plugin Command event that you'd like for data to become more dynamic and/or flexible, use the following Plugin Command replacement codes to produce new effects: --- Variables: v[x] - Replaces v[x] with the value of variable x. Examples: Quest Add v[8] - YEP_QuestJournal's Quest Add x Plugin Command will now use variable 8 to determine which quest to add. gainJp v[11] v[12] - YEP_JobPoints's gainJp actorId jp Plugin Command will use variable 11 to determine the actorId to give variable 12's value as JP to add to. --- Switches: {s[x] ? OnText : OffText} - Replaces everything inside the { } brackets depending on Switch x. If Switch x is ON, then it will be replaced with the 'OnText' string. If Switch x is OFF, then it will be replaced with the 'OffText' string. Examples: EventTimer {s[1] ? Pause : Resume} - YEP_EventTimerControl's EventTimer Plugin Command will now Pause if Switch 1 is ON or Resume if Switch 1 is OFF. ForceAdvantage {s[2] ? Preemptive : Surprise} - YEP_ForceAdvantage's ForceAdvantage Plugin Command will give the player a preemptive strike if Switch 2 is ON or give the enemy a surprise attack advantage if Switch 2 is OFF. --- Combined: You can combine both the variable and switches together for more complex Plugin Commands using both types. Examples: ShowIconBalloon v[15] on {s[5] ? Player : Event v[16]} - YEP_IconBalloons's ShowIconBalloon x on y Plugin Command will now show an icon based on Variable 15 on the Player if Switch 5 is ON. If Switch 5 is OFF, then it will show the icon on an event determined by Variable 16. Quest v[20] {s[10] ? Show : Hide} Reward v[21] - YEP_QuestJournal's Quest x Show/Hide Reward y Plugin Command will have a quest affected by Variable 20 change its reward settings to Show or Hide based on Switch 10. The reward ID changed is based on Variable 21. ---
Changelog
Version 1.00: - Finished Plugin!