Difference between revisions of "RMMZ Changelog"

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(Update #1: 1.1.0 to 1.1.1)
Line 21: Line 21:
 
* rmmz_objects.js
 
* rmmz_objects.js
 
** Version Number Update
 
** Version Number Update
 +
** Game_Interpreter.prototype.command119 aka Jump to Label now breaks upon finding a match instead of a return.
 +
*** This results in saving a frame count.
  
 
* rmmz_scenes.js
 
* rmmz_scenes.js

Revision as of 20:14, 16 December 2020

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


RMMZ CoreScript Update.png

This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.

Update #1: 1.1.0 to 1.1.1

RMMZ 111.png

  • rmmz_core.js
    • Version Number Update
    • Bitmap.prototype.measureTextWidth now returns a rounded value
  • rmmz_managers.js
    • Version Number Update
  • rmmz_objects.js
    • Version Number Update
    • Game_Interpreter.prototype.command119 aka Jump to Label now breaks upon finding a match instead of a return.
      • This results in saving a frame count.
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
  • rmmz_windows.js
    • Version Number Update
    • Window_Base.prototype.drawFace now uses a rounded value for sx and sy
    • Window_MenuStatus.prototype.drawItemStatus now uses a rounded value for y
    • Window_ScrollText.prototype.startMessage checks if there is text first

Update #1: 1.0.0 to 1.1.0

RMMZ 110.png

  • rmmz_core.js
    • Version Number Update
  • rmmz_managers.js
    • Version Number Update
    • StorageManager.saveToForage updated to arrow function
    • StorageManager.removeForage updated to arrow function
    • EffectManager.startLoading arguments added for onError
    • BattleManager.startAction now cancels the subject's motion refresh
  • rmmz_objects.js
    • Version Number Update
    • Game_Battler.prototype.cancelMotionRefresh function added
    • Game_Actor.prototype.makeAutoBattleActions updated from Number.MIN_VALUE to -Number.MAX_VALUE
    • Game_Map.prototype.screenTileX rounds to the nearest whole number
    • Game_Map.prototype.screenTileY rounds to the nearest whole number
    • Game_Player.prototype.centerX is now calculated using the $gameMap.screenTileX() function
    • Game_Player.prototype.centerY is now calculated using the $gameMap.screenTileY() function
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
    • Sprite_Animation.prototype.targetSpritePosition can now align to bottom
    • Sprite_Gauge.prototype.gaugeX is now calculated using measureLabelWidth function for generic gauges
    • Sprite_Gauge.prototype.measureLabelWidth function added
  • rmmz_windows.js
    • Version Number Update

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