Starting Tips

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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


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Introduction

When creating a new project in RPG Maker MV, it can be hard to figure out where to begin. There's so many things that need to be done, so many things that need preparation, so many ideas you have, and it can a mess to make. These are some tips I have for you all to help start your projects to make it more bearable to handle, especially if you're a solo dev.

Keep in mind that these are tips, not absolute rules that you have to follow.

Tips

#1. Don't Stress Over Titles Yet


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This is a common trap that a lot of devs tend to have when creating a new project. They tend to try to figure out the best possible title for their game before even continuing into the game dev process. You can change the title of the project at any time so this is nothing that is permanent.

You see similar problems with amateur writers, who must begin with a title for their essay, paper, book, etc. before they can write out the content of their work. This is a hindrance and will impede on progress.

Instead, give your project a "codename", which could be just about anything. Many AAA game studios do this with their major projects before deciding on a name for their final product. Even non-game companies do this. Microsoft, for example, codenamed Windows 7 as "Vienna" and Windows 10 as "Threshold" before deciding to just go with simpler number naming schemes.

You can worry about creating a good title once you have a feel for what your game is going to be about.

In Progress

This page is still a work in progress! There's more to come!