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| == Changelog == | | == Changelog == |
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− | === August 30, 2020 - Update #2 ===
| + | {{VisuMZ Changelog}} |
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− | Sample Project
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− | * Added BGM Music to the town.
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− | [[Core Engine VisuStella MZ]]
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− | Version 1.02: August 30, 2020
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− | * New Feature!
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− | ** New Plugin Command: "Picture: Erase All". Added by Olivia.
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− | *** Erases all pictures on the screen because it's extremely tedious to do it one by one.
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− | ** New Plugin Command: "Picture: Erase Range"
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− | *** Erases all pictures within a range of numbers because it's extremely tedious to do it one by one.
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− | * Optimization Update
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− | ** Added a more accurate means of parsing numbers for Digit Grouping.
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− | ** Window_Base.prototype.textSizeEx now stores data to a cache.
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− | * Documentation Update
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− | ** Added a section to Major Changes: New Hard-Coded Features on Digit Grouping and explaining its intricacies.
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− | ** Added a note to Plugin Parameters > UI > Reposition Actors to ignore the setting if using the [[Battle Core VisuStella MZ]].
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− | [[Battle Core VisuStella MZ]]
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− | Version 1.02: August 30, 2020
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− | * Bug Fixes!
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− | ** Failsafes added for parsing battle targets. Fix made by Yanfly.
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− | ** Immortality is no longer ignored by skills/items with the Normal Attack state effect. Fix made by Yanfly.
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− | ** Miss and Evasion sound effects work again! Fix made by Yanfly.
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− | ** Selecting "Escape" from the Actor Command Window will now have the Inputting Battler show its escape motion. Fix made by Yanfly.
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− | ** Wait for Movement now applies to SV Enemies. Fix made by Yanfly.
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− | * New Features!
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− | ** Plugin Command "ACSET: Finish Action" now has an option to turn off the Immortality of targets. Feature added by Yanfly.
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− | * Optimization Update
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− | ** Uses less resources when making checks for Pre-Battle Battle Start events
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− | [[Elements and Status Menu Core VisuStella MZ]]
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− | Version 1.02: August 30, 2020
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− | * Bug Fixes!
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− | ** Trait Set bonuses for X Parameters and S Parameters now show up properly in the Status Menu. Fix made by Yanfly.
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− | ** Trait Set Sideview Battler Solo Weapon and Solo Motion notetags are now fixed to register properly with [[Battle Core VisuStella MZ]]. Fix made by Shaz.
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− | [[Events and Movement Core VisuStella MZ]]
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− | Version 1.02: August 30, 2020
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− | * Bug Fixes!
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− | ** <Diagonal Movement: Off> notetag now works properly. Fix made by Yanfly.
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− | ** Plugin Command "Event Label: Visible" now works properly. Fix made by Shaz.
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− | ** Custom Move Route commands should now be working properly. Fix made by Shaz.
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− | [[Items and Equips Core VisuStella MZ]]
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− | Version 1.02: August 30, 2020
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− | * Documentation Fix!
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− | ** Added: NOTE: Regarding Damage Labels
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− | *** If Visu_1_BattleCore is installed, priority goes to its Damage Style settings. The label displayed is based on the damage style settings in place for that specific skill or item.
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− | *** Go to [[Battle Core VisuStella MZ]] > Plugin Parameters > Damage Settings > Style List > pick the damage style you want to edit > Damage Label and change the text settings you'd like there.
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− | *** Documentation update added by Yanfly.
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− | [[Message Core VisuStella MZ]]
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− | [[File:MessageCoreAutoSize.png]]
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− | Version 1.02: August 30, 2020
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− | * New Features!
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− | ** Added new hard-coded text codes for auto-sizing and auto-positioning:
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− | *** <Auto>, <Auto Width>, <Auto Height>
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− | *** <Auto Actor: x>, <Auto Party: x>, <Auto Enemy: x>
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− | *** <Auto Player>, <Auto Actor: x>, <Auto Party: x>, <Auto Event: x>
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− | **** New features added by Irina.
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− | [[Options Core VisuStella MZ]]
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− | Version 1.01: August 30, 2020
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− | * Bug Fixes!
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− | ** Before, already existing Options available in the RPG Maker MZ base code such as BGM Volume, Command Remember, Always Dash, and so on, would not have their default values declared through the [[Options Core VisuStella MZ]]. The [[Options Core VisuStella MZ]] now changes this functionality and gives priority to the Plugin Parameter settings declared by the game dev. Fix made by Yanfly.
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− | [[Skills and States Core VisuStella MZ]]
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− | Version 1.02: August 30, 2020
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− | * Bug Fixes!
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− | ** The JS Notetags for Add, Erase, and Expire states are now fixed. Fix made by Yanfly.
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− | * Documentation Update!
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− | ** <Show if learned Skill: x> and <Hide if learned Skill: x> notetags have the following added to their descriptions:
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− | *** This does not apply to skills added by traits on actors, classes, any equipment, or states. These are not considered learned skills. They are considered temporary skills.
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− | * New Features!
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− | ** Notetags added by Yanfly:
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− | *** <Show if has Skill: x>
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− | *** <Show if have All Skills: x,x,x>
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− | *** <Show if have Any Skills: x,x,x>
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− | *** <Show if has Skill: name>
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− | *** <Show if have All Skills: name, name, name>
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− | *** <Show if have Any Skills: name, name, name>
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− | *** <Hide if has Skill: x>
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− | *** <Hide if have All Skills: x,x,x>
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− | *** <Hide if have Any Skills: x,x,x>
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− | *** <Hide if has Skill: name>
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− | *** <Hide if have All Skills: name, name, name>
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− | *** <Hide if have Any Skills: name, name, name>
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− | *** These have been added to remove the confusion regarding learned skills as skills added through trait effects are not considered learned skills by RPG Maker MZ.
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− | [[Dragonbones Union VisuStella MZ]]
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− | Version 1.01: August 30, 2020
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− | * Bug Fixes!
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− | ** Erasing a picture no longer causes a crash when changing scenes. Fix made by Yanfly.
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− | * Compatibility Update
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− | ** Added compatibility for VisuStella MZ's Visual State Effects.
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− | [[Debugger VisuStella MZ]]
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− | Version 1.01: August 30, 2020
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− | * Bug Fixes!
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− | ** Deleted maps will have their ID's sorted out. Fix made by Shaz.
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− | -
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− | === August 23, 2020 - Update #1 ===
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− | Sample Project
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− | * Added two new NPC's
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− | ** Wiki Robot
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− | ** Troubleshooting Robot
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− | [[Core Engine VisuStella MZ]]
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− | Version 1.01:
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− | * Bug Fixes!
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− | ** Digit grouping fixed to allow text codes to detect values larger than 1000. Fix made by Olivia and Yanfly.
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− | ** Param Plus, Rate, Flat notetags fixed. Fix made by Yanfly.
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− | * New Experimental Feature Added:
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− | ** JS: Quick Functions found in the Plugin Parameters
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− | [[Battle Core VisuStella MZ]]
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− | Version 1.01:
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− | * Bug Fixes!
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− | ** Plugin Parameters > Damage Settings > Damage Formats are now fixed. Fix made by Olivia.
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− | ** TPB Battle System with Disable Party Command fixed. Fix made by Olivia.
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− | ** States now show in list format if faces are disabled. Fix made by Yanfly.
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− | ** The default damage styles were missing the 'v' variable to allow for variable data input. These are back now. Fix made by Yanfly.
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− | *** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Damage Settings > Style List > the style you want, and adding "const v = $gameVariables._data;" to JS: Formula
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− | * New Notetags Added:
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− | ** <Command Show Switch: x> added by Olivia
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− | ** <Command Show All Switches: x,x,x> added by Olivia
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− | ** <Command Show Any Switches: x,x,x> added by Olivia
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− | ** <Command Hide Switch: x> added by Olivia
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− | ** <Command Hide All Switches: x,x,x> added by Olivia
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− | ** <Command Hide Any Switches: x,x,x> added by Olivia
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− | ** <JS Command Visible> added by Olivia
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− | [[Elements and Status Menu Core VisuStella MZ]]
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− | Version 1.01:
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− | * Bug Fixes!
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− | ** Passive states now work with [[Skills and States Core VisuStella MZ]]. Fix made by Yanfly.
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− | ** Fixed S parameters not working. Fix made by Yanfly.
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− | [[Events and Movement Core VisuStella MZ]]
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− | Version 1.01:
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− | * Bug Fixes!
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− | ** Event Cache issues fixed upon loading a saved game. Fix made by Yanfly.
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− | [[Items and Equips Core VisuStella MZ]]
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− | Version 1.01:
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− | * Added failsafe to prevent non-existent equipment (because the database entries have been deleted) from being equipped as initial equipment. Fix made by Olivia.
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− | [[Main Menu Core VisuStella MZ]]
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− | Version 1.01:
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− | * Bug Fixes!
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− | ** Skill check plugin parameter for show fixed. Fixed by Yanfly and Shaz.
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− | *** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Command Window List > skill > JS: Show > and changing 'this.needsCommand("item")' to 'this.needsCommand("skill")'
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− | [[Message Core VisuStella MZ]]
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− | Version 1.01:
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− | * Bug Fixes!
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− | ** </Wordwrap> now works.
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− | ** \ActorFace[x] text code now fixed.
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− | *** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Text Code Replacements > ActorFace > JS: Text > and changing "$gameActors.actor(1)" to "$gameActors.actor(actorId)"
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− | ** Actors with empty names would cause auto hightlight problems. Fixed!
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− | ** Auto-colors now ignore names with special characters like !, ?, [, ], and so on.
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− | ** Line break spacing fixed.
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− | * New Features!
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− | ** Wordwrap now works with left, center and right alignment tags.
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− | [[Skills and States Core VisuStella MZ]]
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− | Version 1.01:
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− | * Bug Fixes!
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− | ** Passive states from [[Elements and Status Menu Core VisuStella MZ]] are now functional. Fix made by Olivia.
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− | * Compatibility Update
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− | ** Extended functions to allow for better compatibility.
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− | * Updated documentation
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− | ** Explains that passive states are not directly applied and are therefore not affected by code such as "a.isStateAffected(10)".
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− | ** Instead, use "a.states().includes($dataStates[10])"
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− | ** "Use #rrggbb for a hex color." lines now replaced with "For a hex color, use #rrggbb with VisuMZ_1_MessageCore"
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− | -
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| == Help File == | | == Help File == |
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| |} | | |} |