Cleric Stance (MV Plugin Tips & Tricks)

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In Final Fantasy 14, switching to Cleric Stance allows a character to heal less but provide more damage output. Switching out of it will do the opposite. Here’s how we can recreate this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following code into the Cleric Stance state’s notebox. Change the values in fit your game.
<Custom Confirm Effect>
// Check if the action is magical and deals HP damage.
if (this.isMagical() && this.isHpEffect() && value > 0) {
  // Then increase the damage dealt to 120%.
  value = Math.ceil(value * 1.20);
// Chec if the action is magical and heals HP.
} else if (this.isMagical() && this.isHpEffect() && value < 0) {
  // Then decrease the healing done to 80%.
  value = Math.ceil(value * 0.80);
}
</Custom Confirm Effect>
Insert the following code into the Cleric Stance skill’s notebox. This will allow you to toggle it on and off. Replace the value with the Cleric Stance StateID.
<Before Eval>
// The State ID of the Cleric Stance.
var clericStanceId = 155;
// Check if the user is affected by the state.
if (user.isStateAffected(clericStanceId)) {
  // If the user is, then remove the state.
  user.removeState(clericStanceId);
// If the user isn't...
} else {
  // Then add the state.
  user.addState(clericStanceId);
}
</Before Eval>

Happy stance switching!