Death Nova (MV Plugin Tips & Tricks)

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In Guild Wars, when an ally (or minion!) affected by Death Nova dies in battle, it unleashes a large scale explosion that deals damage to all nearby enemies and poisons them! Here’s how to make such an effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following notetag into your Death Nova state’s notebox
<Category: Bypass Death Removal>
Insert the following Lunatic Mode code into your KO state’s notebox. Change the values to fit your game’s settings.
// Death Nova
<Custom Apply Effect>
// Get the Death Nova state's ID
var deathNovaId = 271;
// Check if the target is dead and is affected by the Death Nova state
if (target.isDead() && target.isStateAffected(deathNovaId)) {
  // Get the poison state
  var poisonId = 37;
  // Get the original caster for the Death Nova state
  var caster = target.stateOrigin(deathNovaId);
  // Calculate the damage dealt
  var dmg = caster.mat * 6;
  // Get the dying unit's opponents
  var foes = target.opponentsUnit().aliveMembers();
  // Loop through the foes
  for (var i = 0; i < foes.length; ++i) {
    // Get the currently looped foe
    var foe = foes[i];
    // Check if the foe exists
    if (foe) {
      // Make the foe take damage.
      foe.gainHp(-dmg);
      // Add the poison state to the foe.
      foe.addState(poisonId);
      // Show the damage popup.
      foe.startDamagePopup();
      // Check if the foe is dead
      if (foe.isDead()) {
        // If it is, collapse the foe
        foe.performCollapse();
      }
      // Clear the foe's results
      foe.clearResult();
    }
  }
  // Play an animation on the dying unit
  target.startAnimation(109);
  // Remove the Death Nova state
  target.removeState(deathNovaId);
}
</Custom Apply Effect>

Enjoy!