EMP Shockwave (MV Plugin Tips & Tricks)
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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Today’s Tips & Tricks is a continuation of yesterday’s! Where barrier points were converted into HP healing yesterday, today we’ll look at barrier points being converted into MP damage! Slightly tweaked from StarCraft’s EMP Shockwave, we’ll be making a skill that deals MP damage based on half of the barrier points removed! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here: Insert the following code into your skill’s notebox. Change the value to fit your game’s settings! <After Eval> // Get the target's total barrier points. var barrier = target.barrierPoints(); // Make the target lose those barrier points. target.loseBarrier(barrier); // Calculate the MP removed based on the barrier points. var mploss = Math.ceil(barrier * 0.50); // Make the target lose that MP. target.gainMp(-mploss); // Play a damage popup. target.startDamagePopup(); // Clear the target's results. target.clearResult(); </After Eval> Happy RPG Making! |