Gravity (MV Plugin Tips & Tricks)

From Wiki
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from, Æ,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.

Gravity is a recurring spell in the Final Fantasy series. It’s got the unique effect of reducing a percentage of the target’s current HP. However, what happens if the target is a boss? We’ll make the skill damage affect bosses differently in that they use a regular damage formula instead! Here’s how we can reproduce this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users


If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.


Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into your skill’s notebox. Change the values to reflect your game’s settings.
<Damage Formula>
// Check if the target is a boss
if (b.isStateCategoryAffected('boss')) {
  // Damage formula used if the target is a boss.
  value = a.mat * 6;
} else {
  // Damage formula used if the target isn't a boss.
  value = b.hp * 0.50;
</Damage Formula>