Magnet (MV Plugin Tips & Tricks)

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In Kingdom Hearts 2, the Magnet is an ability that can be used to pull enemies towards a target. While changing the base location of enemies in RPG Maker MV comes with various problems, you can change their rows instead to draw them closer! Here’s how to recreate it in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into your Magnet skill’s notebox.
<After Eval>
// Get the target's row ID.
var row = target.row();
// Get the target's alive allies.
var members = target.friendsUnit().aliveMembers();
// Loop through each member.
for (var i = 0; i < members.length; ++i) {
  // Get current looped member
  var member = members[i];
  // Check if member exists and if the row doesn't match the target's row
  if (member && member.row() !== row) {
    // Change that member's row
    member.setRow(row);
  }
}
</After Eval>

Enjoy!