Skill Cost Mastery (MV Plugin Tips & Tricks)

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Sometimes, we want ways to display mastery in skills. As such, one of the ways is to have the caster become more efficient each time they use it. For today’s Tips & Tricks idea, we’ll show how to make a skill cost less MP each time it’s used!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into your skill’s notebox. Change the values to reflect your game’s settings.
<Custom MP Cost>
// Store the number of times each skill has been used by the user
user._timesUsedSkill = user._timesUsedSkill || {};
user._timesUsedSkill[skill.id] = user._timesUsedSkill[skill.id] || 0;
// Get the number of times this particular skill has been used.
var times = user._timesUsedSkill[skill.id];
// Calculate the extra MP cost.
var extraCost = Math.max(8 - times, 0) * 2;
// Add it to the current MP cost.
cost += Math.ceil(extraCost);
</Custom MP Cost>

<Custom Execution>
// Store the number of times each skill has been used by the user
user._timesUsedSkill = user._timesUsedSkill || {};
user._timesUsedSkill[skill.id] = user._timesUsedSkill[skill.id] || 0;
// Increase the number of times used for current skill
user._timesUsedSkill[skill.id] += 1;
</Custom Execution>

Enjoy!