Void Shift (MV Plugin Tips & Tricks)

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The ability, Void Shift, from World of WarCraft allows the user and the target to swap HP percentages. If the lower of the percentages is below 25%, raise it to 25%. You can now recreate this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.


Follow video instructions.

Get the copy/paste version of the code here:

Replace the values to fit your game.

// Instant Cast

// Selection Control
// Prevent User from selecting itself
<Select Conditions>
Not User
</Select Conditions>

// Skill Core
<After Eval>
// Gets the HP% of the user.
var hpRate1 = user.hpRate();
// Gets the HP% of the target.
var hpRate2 = target.hpRate();
// Animation ID for dropping HP.
var aniLower = 58;
// Animation ID for raising HP.
var aniUpper = 46;
// Check which is the lower of the two %.
if (hpRate1 > hpRate2) {
  // Set minimum % of lower rate to 0.25%.
  hpRate2 = Math.max(0.25, hpRate2);
} else {
  // Set minimum % of lower rate to 0.25%.
  hpRate1 = Math.max(0.25, hpRate1);
// Check if user's HP% will be lowered.
if (user.hpRate() > hpRate2) {
  // Play dropping HP animation on user.
} else {
  // Play raising HP animation on user.
// Check if target's HP$ will be lowered.
if (target.hpRate() > hpRate1) {
  // Play dropping HP animation on target.
} else {
  // Play raising HP animation on user.
// Calculate what HP user's HP should become.
var hp1 = Math.ceil(hpRate2 * user.mhp);
// Calculate what HP target's HP should become.
var hp2 = Math.ceil(hpRate1 * target.mhp);
// Set user's HP to calculated amount.
// Set target's HP to calculated amount.
</After Eval>

Happy shifting!~