Difference between revisions of "Options Core VisuStella MZ"
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=== General === | === General === | ||
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+ | [[File:OptionsCoreTab1.png|600px]] | ||
The following are the options that have been added to the Options Menu. This | The following are the options that have been added to the Options Menu. This | ||
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--- | --- | ||
+ | <pre> | ||
Always Dash | Always Dash | ||
- A default option that came with RPG Maker MZ. | - A default option that came with RPG Maker MZ. | ||
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- OFF: Walks normally. Holding down Dash button will make player dash. | - OFF: Walks normally. Holding down Dash button will make player dash. | ||
- ON: Dashes normally. Holding down Dash button will make player walk. | - ON: Dashes normally. Holding down Dash button will make player walk. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Autosave | Autosave | ||
- Requires VisuMZ_1_SaveCore | - Requires VisuMZ_1_SaveCore | ||
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- OFF: Autosaves are disabled. | - OFF: Autosaves are disabled. | ||
- ON: Autosaves are enabled and occur at the set conditions. | - ON: Autosaves are enabled and occur at the set conditions. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Show Quest Tracker | Show Quest Tracker | ||
- Requires VisuMZ_2_QuestSystem | - Requires VisuMZ_2_QuestSystem | ||
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- OFF: Quest Tracker Window does not appear. | - OFF: Quest Tracker Window does not appear. | ||
- ON: Quest Tracker Window is visible. | - ON: Quest Tracker Window is visible. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Quest Tracker Position | Quest Tracker Position | ||
- Requires VisuMZ_2_QuestSystem | - Requires VisuMZ_2_QuestSystem | ||
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- ←: Quest Tracker Window appears on the left. | - ←: Quest Tracker Window appears on the left. | ||
- →: Quest Tracker Window appears on the right. | - →: Quest Tracker Window appears on the right. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Random Encounters | Random Encounters | ||
- Sometimes, random encounters can really take away the enjoyment a player | - Sometimes, random encounters can really take away the enjoyment a player | ||
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- Half: Random encounters occur at half frequency. | - Half: Random encounters occur at half frequency. | ||
- Normal: Random encounters occur at normal frequency. | - Normal: Random encounters occur at normal frequency. | ||
+ | </pre> | ||
--- | --- | ||
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--- | --- | ||
+ | <pre> | ||
Show Battle Animations: | Show Battle Animations: | ||
- Players might want to turn off or some battle animations for various | - Players might want to turn off or some battle animations for various | ||
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not be displayed. | not be displayed. | ||
- ON: All battle animations are visible. | - ON: All battle animations are visible. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Battle Animation Speed: | Battle Animation Speed: | ||
- Battles can become a slog for some types of players. This option comes | - Battles can become a slog for some types of players. This option comes | ||
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- Faster: x3 the usual battle speed. | - Faster: x3 the usual battle speed. | ||
- Fastest: x4 the usual battle speed. | - Fastest: x4 the usual battle speed. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Battle Camera | Battle Camera | ||
- Requires VisuMZ_3_ActSeqCamera | - Requires VisuMZ_3_ActSeqCamera | ||
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- OFF: Battle camera is static and doesn't move/zoom. | - OFF: Battle camera is static and doesn't move/zoom. | ||
- ON: Battle camera has full range of movement and zoom. | - ON: Battle camera has full range of movement and zoom. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Command Remember | Command Remember | ||
- A default Options menu command that remembers the last position of the | - A default Options menu command that remembers the last position of the | ||
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- OFF: Cursor position resets each time the battle input window is active. | - OFF: Cursor position resets each time the battle input window is active. | ||
- ON: Cursor position remembers last position for battle input window. | - ON: Cursor position remembers last position for battle input window. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Active Battle Style | Active Battle Style | ||
- Requires VisuMZ_2_BattleSystemATB | - Requires VisuMZ_2_BattleSystemATB | ||
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- Wait: ATB gauges stop filling up the moment an actor can input. | - Wait: ATB gauges stop filling up the moment an actor can input. | ||
- Active: ATB gauges keep filling even if actors can input. | - Active: ATB gauges keep filling even if actors can input. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Active Battle Speed | Active Battle Speed | ||
- Requires VisuMZ_2_BattleSystemATB | - Requires VisuMZ_2_BattleSystemATB | ||
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- 1 for slowest. | - 1 for slowest. | ||
- 5 for fastest. | - 5 for fastest. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Auto Battle Start | Auto Battle Start | ||
- Requires VisuMZ_1_BattleCore | - Requires VisuMZ_1_BattleCore | ||
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- OFF: Battles do not start with Auto Battle on. | - OFF: Battles do not start with Auto Battle on. | ||
- ON: Battles start with Auto Battle on. | - ON: Battles start with Auto Battle on. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Auto Battle Style | Auto Battle Style | ||
- Requires VisuMZ_1_BattleCore | - Requires VisuMZ_1_BattleCore | ||
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- Attack: Auto Battle actors will attack only. | - Attack: Auto Battle actors will attack only. | ||
- Skills: Auto Battle actors can also use skills. | - Skills: Auto Battle actors can also use skills. | ||
+ | </pre> | ||
--- | --- | ||
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--- | --- | ||
+ | <pre> | ||
Display FPS | Display FPS | ||
- Turns on/off the FPS counter in the upper left section of the screen. | - Turns on/off the FPS counter in the upper left section of the screen. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Full Screen | Full Screen | ||
- Switches the game client between windowed mode and full screen. | - Switches the game client between windowed mode and full screen. | ||
+ | </pre> | ||
--- | --- | ||
+ | <pre> | ||
Stretch Screen | Stretch Screen | ||
- If the game client is larger than the screen, then the game's canvas will | - If the game client is larger than the screen, then the game's canvas will |
Revision as of 00:13, 13 August 2020
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
Click here for help on how to install plugins and an explanation on the Tier Hierarchy System. |
Click here to learn how to update plugins. |
Click here for how to troubleshoot plugins if you get an error. |
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThe Options Core plugin revamps the Options Menu Scene in RPG Maker MZ to be more extensive and sustain a larger variety of options. This plugin will add new options to the list in addition to options from other VisuStella MZ plugins provided that they're installed as well. Game devs that are adept with JavaScript are also able to add in their own options to the menu as well. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 1 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- Options Menu Scene The whole scene is revamped due to all the new additions provided by the Options Core plugin. While basic functions will still work, do not expect everything to integrate into it seamlessly. --- Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. Most of these enable new options for the Options Core to utilize as the code for them to work is found in the newer plugins. ---
Each of these plugins have options that become available when installed together with the Options Core plugin. --- Options CategoriesGeneralThe following are the options that have been added to the Options Menu. This is the default "General" category that appears with the plugin parameters. These can be added and/or removed. If a new option has been added through an update, then there's a likelihood of it not appearing due to the plugin parameters not being updated with them. ExplorationThese options adjust the general exploration aspects of the game. --- Always Dash - A default option that came with RPG Maker MZ. - If ON, then this puts the player character in a constant state of dashing unless the Dash button is held down. - OFF: Walks normally. Holding down Dash button will make player dash. - ON: Dashes normally. Holding down Dash button will make player walk. --- Autosave - Requires VisuMZ_1_SaveCore - Lets the player choose whether or not they want autosaving in their game. - OFF: Autosaves are disabled. - ON: Autosaves are enabled and occur at the set conditions. --- Show Quest Tracker - Requires VisuMZ_2_QuestSystem - Player can choose if they want the Quest Tracker Window to appear on the map scene as they explore. - OFF: Quest Tracker Window does not appear. - ON: Quest Tracker Window is visible. --- Quest Tracker Position - Requires VisuMZ_2_QuestSystem - Lets the player decide which half of the screen the Quest Tracker Window should appear. - ←: Quest Tracker Window appears on the left. - →: Quest Tracker Window appears on the right. --- Random Encounters - Sometimes, random encounters can really take away the enjoyment a player has for the game if it's too frequent. This option lets the player turn them off or reduce their frequency by half. - None: No random encounters while this is selected. - Half: Random encounters occur at half frequency. - Normal: Random encounters occur at normal frequency. --- BattleThese options adjust the general battle aspects of the game. --- Show Battle Animations: - Players might want to turn off or some battle animations for various reasons. As examples, battle animations may take a toll on some players' computers while others might find them too distracting. - OFF: All battle animations are turned off. - SOME: Animations that aren't part of a skill/item's action sequence will not be displayed. - ON: All battle animations are visible. --- Battle Animation Speed: - Battles can become a slog for some types of players. This option comes with four speed types to blaze through the battle while animations are playing. Fret not, if it's time for an actor to input actions, then the battle speed will temporarily revert to normal speed. - Normal: The usual battle speed. - Fast: x2 the usual battle speed. - Faster: x3 the usual battle speed. - Fastest: x4 the usual battle speed. --- Battle Camera - Requires VisuMZ_3_ActSeqCamera - Allows the player to turn on/off the camera in case the player is one who gets motion sick easily. - OFF: Battle camera is static and doesn't move/zoom. - ON: Battle camera has full range of movement and zoom. --- Command Remember - A default Options menu command that remembers the last position of the battle input window. - OFF: Cursor position resets each time the battle input window is active. - ON: Cursor position remembers last position for battle input window. --- Active Battle Style - Requires VisuMZ_2_BattleSystemATB - Lets the player switch betweent "Wait" and "Active". - Wait: ATB gauges stop filling up the moment an actor can input. - Active: ATB gauges keep filling even if actors can input. --- Active Battle Speed - Requires VisuMZ_2_BattleSystemATB - Lets the player control how fast ATB gauges fill up. - 1 for slowest. - 5 for fastest. --- Auto Battle Start - Requires VisuMZ_1_BattleCore - Start battles with Auto Battle on/off? - OFF: Battles do not start with Auto Battle on. - ON: Battles start with Auto Battle on. --- Auto Battle Style - Requires VisuMZ_1_BattleCore - Determine if Auto Battle for the player party will attack only or be allowed to use skills as well. - Attack: Auto Battle actors will attack only. - Skills: Auto Battle actors can also use skills. --- ScreenThese options adjust the general screen-related aspects of the game. --- Display FPS - Turns on/off the FPS counter in the upper left section of the screen. --- Full Screen - Switches the game client between windowed mode and full screen. --- Stretch Screen - If the game client is larger than the screen, then the game's canvas will stretch to fit the client. Turn this on or off. --- |