Category:Options Core Integration (MV)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
This category lists the plugins that offer instructions on how to integrate various plugin settings/options into Yanfly's Options Core plugin.
Action Sequence Fast Forward/Skip
- Auto-Fast Forward Integration
Name: \i[87]Auto-Fast Forward Help Description: Automatically fast forwards battle animations. Symbol: actionSequenceAutoFastForward Show/Hide: show = true; Enable: enabled = true; Ext: ext = 0; ---------- Functions: ---------- Make Option Code: this.addCommand(name, symbol, enabled, ext); Draw Option Code: var rect = this.itemRectForText(index); var statusWidth = this.statusWidth(); var titleWidth = rect.width - statusWidth; this.resetTextColor(); this.changePaintOpacity(this.isCommandEnabled(index)); this.drawOptionsName(index); this.drawOptionsOnOff(index); Process OK Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, !value); Cursor Right Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, true); Cursor Left Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, false); Default Config Code: // Empty. Save Config Code: // Empty. Load Config Code: // Empty.
- Auto-Skip Forward Integration
Name: \i[87]Auto-Skip Forward Help Description: Automatically skips battle animations to the end. Symbol: actionSequenceAutoSkipForward Show/Hide: show = true; Enable: enabled = true; Ext: ext = 0; ---------- Functions: ---------- Make Option Code: this.addCommand(name, symbol, enabled, ext); Draw Option Code: var rect = this.itemRectForText(index); var statusWidth = this.statusWidth(); var titleWidth = rect.width - statusWidth; this.resetTextColor(); this.changePaintOpacity(this.isCommandEnabled(index)); this.drawOptionsName(index); this.drawOptionsOnOff(index); Process OK Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, !value); Cursor Right Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, true); Cursor Left Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, false); Default Config Code: // Empty. Save Config Code: // Empty. Load Config Code: // Empty.
Card Game Core
- Animated Cards
Name: \i[187]Animated Cards Help Description: Cards of higher rarity are animated. Symbol: cardAnimatedCards Show/Hide: show = Imported.Irina_CardGameCore.AnimateCardOptionShow; Enable: enabled = true; Ext: ext = 0; ---------- Functions: ---------- Make Option Code: this.addCommand(name, symbol, enabled, ext); Draw Option Code: var rect = this.itemRectForText(index); var statusWidth = this.statusWidth(); var titleWidth = rect.width - statusWidth; this.resetTextColor(); this.changePaintOpacity(this.isCommandEnabled(index)); this.drawOptionsName(index); this.drawOptionsOnOff(index); Process OK Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, !value); Cursor Right Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, true); Cursor Left Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, false); Default Config Code: // Empty. Save Config Code: // Empty. Load Config Code: // Empty.
- Booster Animations
Name: \i[187]Booster Animations Help Description: Plays the full Booster Pack opening animation if ON. Otherwise, it shows the contents of the pack(s) if OFF. Symbol: cardBoosterAnimation Show/Hide: show = Imported.Irina_CardGameCore.BoosterOptionShow; Enable: enabled = true; Ext: ext = 0; ---------- Functions: ---------- Make Option Code: this.addCommand(name, symbol, enabled, ext); Draw Option Code: var rect = this.itemRectForText(index); var statusWidth = this.statusWidth(); var titleWidth = rect.width - statusWidth; this.resetTextColor(); this.changePaintOpacity(this.isCommandEnabled(index)); this.drawOptionsName(index); this.drawOptionsOnOff(index); Process OK Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, !value); Cursor Right Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, true); Cursor Left Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, false); Default Config Code: // Empty. Save Config Code: // Empty. Load Config Code: // Empty.
Pages in category "Options Core Integration (MV)"
The following 11 pages are in this category, out of 11 total.