Inspiration Behind Custom Construct Series

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Revision as of 16:08, 16 June 2023 by Yanfly (talk | contribs)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Introduction

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Custom Construct Volume 1

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Picture Choices

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IrinaAvatar.png This is an article written by Irina.

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Choice Common Events

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IrinaAvatar.png This is an article written by Irina.

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Event Title Scene

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IrinaAvatar.png This is an article written by Irina.

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Custom Construct Volume 2

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Furniture System

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ArisuAvatar2.png This is an article written by Arisu.

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Button Trigger Events

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ArisuAvatar2.png This is an article written by Arisu.

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Variable Gauges

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ArisuAvatar2.png This is an article written by Arisu.

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Custom Construct Volume 3

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Tutorial Panel System

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ArisuAvatar2.png This is an article written by Arisu.

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Event Chain Reactions

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ArisuAvatar2.png This is an article written by Arisu.

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Unique Tile Effects

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Yanfly.png This is an article written by Yanfly.

This plugin is originally meant to be a combined plugin of the Yanfly Engine Ace library's Slippery Tiles and Force Move Tiles. Though Slippery Tiles has been transferred over to RPG Maker MV, it was not in RPG Maker MZ. The VisuStella MZ team decided to expand on the available types of tiles with effects that are commonly seen in many class JRPG's.

Such games that inspired these tiles are games like Final Fantasy Mystic Quest, Golden Sun, and Dragon Quest. These tiles allow for interesting puzzle dungeons in vein with the classic 2D The Legend of Zelda series where sometimes the acquired items give immunity or access to these troublesome tiles.

Furthermore, with the advent of Metroidvania-style progression across many indie games (JRPG's are not excluded), these tiles add to the ability to create such types of progression for RPG Maker projects. Most tiles have a counter effect that makes the player character immune to them.


Ending Statements

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